Hiya Polycount ^^ Did some experimenting in UE4 with Light Setups, based on Nonotak.Full Artstation post: https://www.artstation.com/artwork/3owBvm Let me know if there is interest in a breakdown ^^ - I'm thinking of writing up a small blogpost on it. Full Artstation post: https://www.artstation.com/artwork/3owBvm
I would like to try and set up a material in maya so the opacity is controlled by the contribution of a single light, is there a simple way to do this or will it be a stretch to get it done?
We are now looking for a lighting artist to join the production team. Check it out http://ext.workbuster.se/job.php?aguid=58284E61D5AB42D3AEE815987010CECC&site=massive&subsite=&lng=2
If you like this model, you can buy it at: https://www.cgtrader.com/gadohoa The Light Fury is a medium-sized Strike Class dragon and a close relative of the Night Fury[2] that first appeared in How to Train Your Dragon: The Hidden World. Thanks for viewing. Hope you love her!
I'm creating a lighting Tower, that could fit into a AAA game and wouldn't looks out of place. These are just some of the reference images i have been using to help me create my model. I have currently just finished my Highpoly and i'm looking for feedback on it.
So I know you can use particle AnimTrails to add a "light trail" to weapons and such in UDK but is there a way to add them to particles? It says you can in the source node for the AnimTrails data type but it doesn't seem to do anything. Any tuts or tips would be much appreciated.
So I'm very new to UDK and made a small castle level for a class, while I was making the lighting it look perfectly fine, but when I went in to make a preview build this happened: anyone know what's up with all those weird splotches of brightness and color? Thanks
Hello guys, I've worked into the lighting, mood, and set dressing of the scene. I hope you guys like it! :) https://www.artstation.com/artwork/N5B8oz A quick process GIF
I'm trying to bake the lighting effects into an object on Modo 901, but I can't get the Spec or Reflections to Bake The Process: I create an Vertex Illumination Map, then create a Weight Map, Finally I bake to render output But still no Spec or Reflection Any thoughts on how to achieve this?