So I know you can use particle AnimTrails to add a "light trail" to weapons and such in UDK but is there a way to add them to particles? It says you can in the source node for the AnimTrails data type but it doesn't seem to do anything. Any tuts or tips would be much appreciated.
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Shooting star is a good example of what I mean by this.
I think you can tweak the values to get the effect you want.
If you want to spawn these from particles, just use the emitter initial location module on your ribbon emitter, and point it to the name of your stars emitter.
I do a pretty extensive tutorial on ribbons in my beginner's guide, in what will now be volume 3 on 3dmotive. I think a lot of your questions will be answered.
I tried using ribbon data but it just creates one ribbon and it doesn't really follow each star (there are multiple stars) it just creates a ribbon by spawning at different stars locations randomly. I want each star to have a rainbow trail and for it to follow the star perfectly. Another problem is that the stars velocity changes over its life.
@computron: Do you mean if the beginner's guide on 3dmotive has the same info as the beginner's guide I used to sell on imbueFX.com? They are almost identical, I just recorded new introductions and endings for them. There is a completely new 3 volume series I did for them that will be released soon. This involves more advanced VFX and covers matinee as well.
@naked_chicken: Damn you're right, I just tried it here and get the same result. Sorry I should test my suggestions out first before posting. Off the top of my head, there's no easy way to have one emitter spawn multiple ribbons as you want. I can only think that you'd have to create a new emitter for each ribbon you'd like, which can get hairy. Let me give it some more time tomorrow and I can test out some ideas to see if I can come up with something more clever.