seem like the cgfx plugin is incredibly finicky - i could only get default values to show up properly after adding: string type = "slider"; to my sliders. If thats not present even the other UI elements, unrelated to the sliders didn't work. EDIT: I spoke too soon - UI doesnt seem related to the above so much as to how i…
This will work only if the pivot location is at center mass... Unfortunately, if the pivot point has been custom-positioned, this won't work. You can paste the following MEL script into a shelf button which will create a Locator at your selected object's pivot location. From there, you can snap joints and anything else to…
If you're interested in any of the following positions, please send your CV and demo reel to Gary at careers@mimicproductions.com Positions opening in April/May 2017: CHARACTER FX TD -Specialist in hair-, clothing- and underwater dynamics (in Unity or Unreal) -Consultant or freelance RIGGERS/DEVELOPERS -Very good knowledge…
I really have no idea why or how it happened. Both files where working before perfectly fine, It seems it may have been that the day I had saved them was the same day and something was off to cause these non-related Maya projects to both become like this. If needed be I can post the files, I know nothing of mel, python or…
Bit of a longshot - but does anyone know of a script for xsi that quickly selects UV island edges and applies a hard edge? At the moment I'm doing most of my modelling in Max and exporting straight into unreal - I've been using turbotools to quickly do an island to smoothing groups before normal baking which works…
Hey folks, Now that UDK started supporting custom vertex normals I'm struggling with the archaic Edit Normals modifier in Max and since Google fails me, I'm wondering if anyone has any nice tools or scripts to edit normals in Max in ways that are actually practical. Something like this script for Maya would be great!…
Technical Artist High profile film studio is looking for several Technical Artists to create FX for a high profile film. Candidates must have at least one film credit and be proficient in Maya or Max as well as Mel or Max script. In addition to those software packages, all qualified candidates must know one of the…
I'm having a problem with my custom shader. Self shadowing shouldn't show on something that is cel-shaded, and yet I have no clue how to disable it and allow it to cast shadows on other things. What I'm getting. What I'm needing. Another question would be how can I affect the cel shading material from shadows See that just…
Saving anyone else looking at this posting some time : Copy pasted from "Minimum requirements" Tab on the link above : Minimum Qualifications Bachelors Degree in Graphic/Animation, Interior, Architecture or related design degree. 2 years design experience 2 years experience Autodesk Maya 2 years experience Unreal UDK 2…
I learned maxscript and mel script to take care of all the shit repetative tasks. When I used renderware everytime the exporter was updated ALL the assests had to be re-exported. My first assignment at Ensemble was to update about 400 animations with a new skeleton, one of the reasons I got the job was because they new I…