Bit of a longshot - but does anyone know of a script for xsi that quickly selects UV island edges and applies a hard edge?
At the moment I'm doing most of my modelling in Max and exporting straight into unreal - I've been using turbotools to quickly do an island to smoothing groups before normal baking which works perfectly but (especially on more complicated models) can be a faff when I need to export to XSI for rigging and animating.
I know Maya has a similar Mel Script but was wondering if any games/xsi people had made something similar?