This is from another thread. So not all I wrote applies here. Map out the shape at its lowest level until you have a good general form. Here is one in zB using zspheres. To get between the 2nd and 3rd step I first sculpted (mostly using the move brush) the base mesh in zB to a general form and then GoZeded the model to…
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Hello, So i have been experiencing a strange issue from some time now . I tried every possible way that i could think off to fix it , that includes re-installing PhotoShop a couple of times , re-installing Quixel Suite and etc. I imported my own models , i used simple cubes and spheres and i imported the DDO samples ( The…
The curves in the base mesh subdivide cleanly because both sides of the grooves have the same number of segments. Adding the support loops to the two adjacent splits in the shape below the groove changes the segment spacing on the lower half of the curve. Which does sharpen the corners but also causes them to overlap with…
atkins diet seems like the quick fix diet to me. You shed pounds quickly, but it doesn't really change your lifestyle and eating right. I'm trying to eat better, eat small meals per day, stop eating food after 9pm, workout everyday and hopefully i'll loose some of this computer weight that I have been carrying around for…
I've got some critique. I know you said you took some artistic liberties, but I believe you should have stuck more to the concept. - The anklets need to be wider, like in the concept, and have more of that disk shape. - Teeth should be thicker. They look too needle-like right now. - The hands look like they need to be…
POSITION FILLED We are looking for a rendering specialist who can help us come up with a couple of things 1. We need someone to help us come up with some renders for a new airship tabletop wargame we are creating. You will be responsible for finding the rendered look of each of the factions we have (they are generally…
Another trick here is to realize these models were created mostly in quads, with edge-loop modeling tools. Then converted into triangles before export to the game, and edited further to improve the new triangle edges. One of a gazillion "blender extrude" search results:
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