Virtual reality is getting a lot of hype this year and one of the rooms "König-Karl-Halle" on Wednesday is dedicating a day to VR. http://www.fmx.de/program2015/schedule?day=2 10.00am From VFX to VR The Future of Immersive Entertainment John Root, Magic Leap 11.00am From VFX to VR Panel: Beyond the Hype - What it Really…
The optimizations you seem to think that are revolutionary, are mostly reduced asset complexity. The models are 1800 poly max, doom3 was around 3.5k in some cases. The multiplayer was cut/paste from q3 litterally, hence the rocket speed being slower, they did'nt account for the different scale size. All i'm saying is that…
Hi Everyone =) OSL Toon Manager is a tool for Maya designed for artists working with custom OSL shaders (like FlexToonShader or Toon_Eyes). It allows you to: * 🎯 Create and manage light locators for your shaders * 🔗 Automatically connect lights to the correct attributes * 💾 Save and reload presets * 🧬 Quickly reset all…
Hi. I was working on this anatomy study and I was hoping to get some good anatomical feedback. My aim was to get a muscular body type so it can also work as reference. Thanks in advance for any advice you can give me
I've simplified the concept because I don't understand the code at a super low level. It's still the same object during the whole process. Polygon models have indices of verts, edges, faces and so on, each component has an ID number and a value (and secondary values, like vertex color or skin weights). The history nodes…
2D is my weak point so I've started little material balls as one type of warm up or when I have a moment. Back lit skin and shiny fabric. Hope to get better at this stuff.
looks good i would do the treads with a stencil type alpha shader with holes in the main "top" of the texture and a strip of side profile polys (with baked alpha to give suilohete better shape) hope that makes sense
I have High hopes for my Jester type character but I'm pretty sure your's will turn out better than mine, her lips could be black instead of red that's my amazingly creative feedback.
Lol... i actually just turned off the trailer after like 10 or 15 seconds in. Looked kinda generic, thats for sure. I was hoping for something more along the lines of Monster Hunter trailer type.
and now you can see the full image without leaving the page! ^ Makes it easier for people to type out a response while still looking at your stuff in the same window, and gives a decent preview. Hope that helps!