Hi everyone, I'm a French 2D artist and I'm excited to participate into this contest. I'm going to create a new skin for Fiddlesticks, a character I love and the first one I've actually really enjoyed when I discovered LoL back in Season 2. I haven't played for a while, but I still follow the artistic production of the…
Hi guys as today is the last day, here my work. To put on my Artstation, I will do on the next weeks: * Setup cameras * Modelling Hero Assets * SetDress assets * Decals Pass * Animations cameras * Lighting * More particles like dust * Pos Processing * Cinematic *
Hi Polycount people! Just a quick update, So I added more props like paper lanterns and Aircons, made adjustments on some materials, made a quick glass material for the windows and played a little bit with the lighting and the mood: The scene is missing a lot of props, decals. so the next step is adding a lot of props,…
Adding some more color and variety in the scene. Started to add in the advert signs as well as some decals for some stickers in the Train Car. I'm going with the approach of Modular pieces with custom vert normals and using Tiled textures for the details with a mix of decals. For my references to the materials colors I…
its looking good, BUT, it feels like you are starting to revert on the lighting. its feeling like its getting over washed with green again. just be careful about that. ALSO... your decals have some clipping problems on them. they have an outline of white around them that I'm pretty sure you aren't trying to do. There…
Thanks @Shadowplay Here’s another update on the scene. Added the reinforced walls and also decided to also add in the steel boarded windows. I tested around with the destructible pieces, going to adjust that a bit more. The lighting isn’t final yet. I’m planning to add in more decals and bullet hole decals, but wanted to…
For large surface areas you either want to tile your texture or create it in modular pieces. Or you can mix and match and use decals or material blends for variation. You can create a 1 or 2k map and use it either as a straight tile on a single large piece of geo, or on your modular sections directly. If you create…
@Matroskin, gamedev: Been trying out some different approaches on the wall and solved the problem now. Easiest way to solve it, was to simplify the brushes and it all works now, thanks for the tips =) @nick2730: just like jmiles said, it's just decals. That decal is used a lot and it doesn't even has an opacity mask, it…
Once again, another awesome music thread on PC. I've been a long time fan of Robert Henke's/Monolake's work; all of his stuff is amazing. I've recently been addicted to Logreybeam's It's All Just Another Aspect of Mannerism; it's not dark in the spirit of lustmord, but certainly has a sinister, if not morbid, quality about…
omg an Update :O *cough* Rather than list a bunch of excuses for not posting sooner, I'm just going to cut right to the content. :poly142: I have been working on modeling the modular pieces for the houses and creating textures for them. The doors and window textures are still wip along with the rest of the gray stuff. I…