These are all terrible examples for the point you're trying to make. Shadow of the Colossus was produced on the PS2, and the biggest complaint in that game was how badly it chugged on the PS2's dated hardware. It probably would have been a better game if it had been designed from the ground up for the GameCube. (and would…
What studios have you actively applied to and been told this? A large number of the jobs that people land aren't from applying to the same tired public auctions you see on the web forums. They are from people who know people, or from HR who draw names from a pool of potential cream-of-the-crop first. Then they post on…
Hey congrats getting hitched :) and I kinda get where you're coming from. Similarly bumps in the road have a tendency railroading my focus away from CG stuff especially over the last 4yrs at least but yeah when it comes to paying the bills "ya-gotta-do-wot-ya-gotta-do". So ATM rockin two P/T jobs plus on top of that an…
You think? Just as I hit a nerve enough for you to reply. I'm just calling you on it. You can post your opinion all you like, just don't expect everyone to swallow it, or be too afraid to step on someones toes. You place them together when there is a separation. Indie developers have in most cases an actual business. IE…
It’s one of those concepts you can stare at for ages. Every time, a new story starts to form in your head. I knew I had to turn it into a 3D environment eventually.
I worked on this over the course of about 6 months, squeezing in sessions of 30 minutes to 3 hours in my free time. It was the perfect excuse to explore some…
Hey, everyone. This is going to be a thread dedicated to my current side project. I'm working on this for fun in my free time. I wanted to share my process with you all and hopefully wrap up this bad boy at the end. :) Latest: I decided to work on the wonderful concept by Peter Konig. http://www.theartofpeterkonig.com/ The…
Hi Akshat, Akshay here I genuinely think its looking good but yes you need to refine the use of generator in Substance basically the curvature and Dirt-Generators that you have used. Im terrible with words but let me show you an image and a few techniques I use to polish things. Hope that helps. Dont get stressed just…
There are two really important things to think about when you're laying down the foundations of a gun design: mechanics, and balance/proportions. Right now I have no idea how the gun works nor is it balanced. Currently you have so many greebles they're detracting from the base workings of the gun. You have a drum magazine,…
I just added both of you to friends :) we'll have to rock some games. What is your preferred game type? I'm a fan of clan arena myself, but will play anything.