Where it all began. This model started as an entry for a fun one week Blender challenge at uni in summer 2022, themed "Pirates". My initial concept-art. The final render for the challenge, with a bevel modifier on it for a quick'n'dirty mid-poly. The low-poly model.
definitely has potential, looking at the wireframe it has too many polygons for the bevels and where the shape doesn't affect the silhouette such as those edge loops right down the middle are you planning to bake this into a normal map or mid-poly model with bevels? on the flip side there is a part that could use more…
First of
all a happy new year to everyone! With the new year comes the expansion of the Emberheart
team! https://www.youtube.com/watch?v=0OgS1ii5BBE Here’s what we’re looking for: Are you a skilled
2D or 3D environment artist that can handle a in between realistic and stylized
artstyle? Are you
tired of joining royalty…
Hey everyone, I have been lurking this site for years now. Thought I'd share some of the work I am working on. This is my entry for the Artstation Game Level Art Challenge. I am attaching some of the work I have done so far. All critique is appreciated :smiley: I highly appreciate critique since this is only my second…
LOL -- I totally agree! -- I've been looking at this game for a while, and although there are lots of "cute" things to love about its "pixel-y" style, there are definitely some janky things going on with it too. I definitely see what you're saying there -- and I think you're right!! -- Those places you've marked there…
Hi! like the overall atmosphere :+1: Looking closer, I think he shape of the fence boards looks a bit odd, the tip being sharpened on the flat sides (top face beveled with unapplied scale?) and they are quite thick. The fence would benefit in some slight variance in board placement and color as well. Most fences I have…
sup, (probably late but better than never i suppose) so from what i can see is the reference has a "push-in" towards the interior of the material change, going in the inwards direction. an it looks like you are doing a dissolving kind of change between the materials. That wood could use some slight beveling for me, the…
Here are my UVs: Crazy idea. What if i bake 2 normal maps. One with traditional marmoset workflow and keep it as is. The second one would be bevel shader in blender. And then ill have to somehow replace problem areas from marmoset bake and replace it with good bevels from bevel shader. The problem is i dont know how to…
Thanks for taking the time to answer, i really appreciate it. However by only beveling the high poly mesh, it creates a weird sort of visual effect on the low poly edges, trying to make them look beveled i suppose. I duplicated the low-poly and beveled and subdivided in that order, before applying to the other low-poly…
Hiya, i'm finishing a game engine and I would like to hear from experienced game level designers about a serialization/persistence problem. imagine I have a class called "Pet" in python: class Pet: def EmitSound(self): soundDrv.play("genericPetSound.wav") then I inherit two classes... Dog and Rhino //Dog.py file class…