Yo Polypeeps, In an effort to bump my environment art abilities, I'm recreating the Zeyne Emre Residence apartment, built by Fields Studio. I have a layout of the location built with some blocked in assets, but for now here's a small prop of a modem I've just textured. I'll drop more on here as I complete them. And here's…
Hi Guys! In the past two months I worked on this water shader, if you could give me some feedback that would be great! You can buy it here: <a rel="nofollow" href="https://goo.gl/7fHdtJ" title="Link: https://goo.gl/7fHdtJ">https://goo.gl/7fHdtJ</a> Video : https://www.youtube.com/watch?v=jUQEa73aHG0
Hello everyone! Lately I've been working hard on learning Cascade to create real-time VFX for games, and I've found it to be super fun. Here's a showreel: [vv]122788115[/vv] A lot of these are not really optimized well for performance, I just aimed to make them look good. Any feedback or critique would be very helpful!…
Yo guys, this is my personal project based on some photos of Some Africans womens, I wanted to do a mix of African with blind-eyed witch, this is the result, I hope you like it! Artstation: https://www.artstation.com/artwork/GXzm4a
Hello everyone, I'm looking for someone who can do fairly high poly models for a SI FI game. If you're interested could you E-mail me @ RoryJamesMcTague12@gmail.com
After more tweaking and lots of quality control, the scene was finally approved by the Unreal Marketplace. Here is the link to it: https://www.unrealengine.com/marketplace/onsen-environment
I'd like some opinions: I map for UT 2K4 and plan to do so for U3 strictly for fun. I can't afford more than $75 for a 3d modeling program. What do you recommend as the least painful program to learn/ obtain for making static meshes and very limited animations specificly for UT? Right now I'm going through the great…
I'm trying to setup my material to reflect an image I've created, but to no avail. I'm following one of Epic's materials, but for whatever reason mine isn't working. I don't know what the errors mean, therefore I don't know what I'm doing incorrectly. EDIT: I just noticed in that my junk is plugged into the Diffuse instead…
Hello everyone, I'm currently working on this UDK project, and I've got inspired by the movie "1408" to create this 3D environment. Here are some screenshot from the project. This is the kind of lighting I'm going for, but it still needs some work. Doe anyone knows how to get a nice beam of light like the one in the image…