I started to concept this project some time ago and now I´m going to focus on it a bit more. The goal is to create a large moon surface with different modular buildings (interiors too). I created a huge landscape and tweaked lighting to match something that might be on moon. I also made few modular building pieces and…
If you still haven't sorted it, you could try some of the following, - Select all the modular floor units, turn off subdivisions in the advanced options. (Will treat all the floor as one mesh when being lit and not modular pieces) - Try what the other two said I had an issue like this, it was a mix of not having the option…
This is looking fantastic Pogo. I'm really digging the wood grain over everything, makes it feel as if its from the 70's or 80s lol. If you mind me asking, are you using modular textures on these pieces (I can see alot of stuff repeated around), and are the pieces of the corridors and other areas modular as well? e: didn't…
Tiling = 4x4 tiling Combined = Mutiple textures combined by script for memory Unique = Maps that only can be used for one specific mesh (or family of that mesh) Trimstrip = Usually Modular use. You unwrap the modular pieces to a set UV layout of that tileset. Usually trimstips and tiling that required mesh division Atlas =…
Even if not modular, the first thing I thought was breaking it up into pieces that are individual halls where applicable. Possibly making adjustments based on camera angles to further this. But yea, nfrrtycmplx is right that some of these could be the same mesh. A lot of what Justin brings up is similar to what we did on…
i would do it modular. You can check out My ninja city script too. It creates building using a modular building approach. Its also a procedural city generator. as for the AO.. you can bake out AO for each module if each module has a unique texture. [ame=" https://www.youtube.com/watch?v=SxN0cW__UUk"]Ninja City Demo -…
Cant you just assign modular decoration objects as non-collision tag based geometry? Like the guns for quake 3, they were essentially seperated geometry attached by a polygonal tag system that just followed the tag durring animations. If the game you are working on uses modular things heavily, this would be excellent for…
When does the number of materials on an asset become an issue? For example, if I have a bunch of different modular sets that I then combine together to make certain assets, sometimes those new assets have 2 or 3 materials assigned to them, sometimes more. I could go and make all of these assets unique, but then Id have to…
Hello everyone, i am trying my best to become a environment artist. Just finished modular environment in unreal engine. I would like to share result and some progress with you. That was my first attempt to make a modular environment. I screw up many times but still managed to finish it. Reference gathering: I used both…
Yep. Also if you're using modular sections (you really should), then your UVs will line up anyhow, because each piece will be uniformly UVd to the same grid, same size bricks. We have more info here http://wiki.polycount.com/wiki/Modular_environments This one in particular addresses the brick issue, but all of the links on…