I'm running Maya 6.5 on XP with a NVidia Geforce 7600 GS. For some reason which I can't quite fathom, my viewports have started randomly flicking between different viewports (usually perspective to front) while I'm trying to rotate around my model in the viewport with the perspective window maximised. Dropping back to quad…
Hey, so I've been working on a new character and really wanted to approach the hair in a more realistic way. I came across this tutorial snapshot (https://cdnb1.artstation.com/p/assets/images/images/000/790/585/large/danilo-athayde-hair-breakdown-comp.jpg?1443930280) which mentioned a hair solution plugin called Ornatrix…
My studio uses 3DS Max. Our outsourcer has been working in Maya and importing to Max for delivery. Our Studio pipeline uses Max > FBX > custom engine. The problem is often the models come back looking fine in 3DS Max, but having broken vertex normals after exporting as FBX and converting to the game engine. There are…
Hi there. Long story short, I need a way of importing curves into Unreal 4. Drawing the curves manually in the viewport just isn't precise enough for what I need. I need multiple copies of these curves to spread around a different level. I found a MaxScript online which exports the spline data out of MAX and into a text…
A little Background of myself: Studie Certificates: Escape Studios Maya Comprehensive (Maya) CGS Workshop with Cesar Decal Jr. (Zbrush) Recognitions TalentDataBase 29/04/2008: Featured in the Gaming Channel TalentDataBase 28/01/2008: Featured in the Gaming Channel TalentDataBase 01/11/2007: Featured in the Gaming Channel…
I am really in need of some help fixing this problem. I have textures on my models in Maya but they are showing up completely black. I have done everything from pressing 6 to checking if the color channels are on. They textures show up in the hypershade and render but not in the viewport. I have also went into files that I…
Since the only type of selection you can modify UVs with is UV selection, I would suggest hitting ctrl+f12 after you make a face selection to convert to UVs so you can move around etc. Isolating the faces is useful if you do some sort of other projection and have a bunch of stuff overlapping, you can easily see how your…
Hi all, I have been having a lot of trouble getting my model to look the same in Maya as in Mudbox. I've spent so many hours trying to work this out... I hope that someone will be able to point me in the right direction? Below is a picture comparing how my model looks in Mudbox vs Maya after I "send" the scene from Mudbox…
Hey, yea, I'd love to know all I could about what's been causing this. Other than my lack of organization. :S In that vein... I just thought of something that could maybe cause it? I use the MJ Poly tools pluggin for Maya, mostly just so that I can use the connect too. (As well as select ring and select loop). Could that…
I wonder if somebody could help me, please. I’ve recently bought Cinema 4D (after years of using Maya) but I now need to get all of my models into C4D and am having some problems. I tried exporting them as .fbx but when I add a texture the models end up with completely messed up geometry, there’s triangles jutting all over…