I'm trying to improve my sculpting abilities. While I am "just diving in" and seeing what works best for me. I still haven't done enough work yet on complex surfaces to understand exactly how important topology is. I've seen many artists that ignore topology completely and just sketch from a sphere, and others that…
Hi everyone! I’ve put aside some of the sculpt work and rather concentrated my efforts on the render side inside Zbrush. Because I want to practice more anime styled characters and have a render style that I like. Okay less talking, more pics. Any advice making the anime render look better is welcome! Okay, now getting…
Hey, I'm making a generic head that I am going to make multiple surreal versions of for an environment. Id like to make sure my proportions and anatomy are good before making a mesh out of it and starting to sculpt the different versions using this head as a base. The mesh is a pretty low resolution dynamesh right now so…
Hello guys, as the title suggests i am pretty new to sculpting and anatomy in general, so i could really use your feedback. Here is the model that i have been working this weekend, which i think is now almost done ( i havent touched the head yet since i want to retopologize first), but this is the general shape. What do…
DANG I am super impressed that this is your first character model. Not bad at all! I recently watched a tutorial about clothing sculpting on Zbrush Central: http://www.zbrushcentral.com/showthread.php?182967-Naughty-Dog-UGM-Extended-UPDATE-3-Frank-Tzeng. It actually helped me out a TON with my techniques for cloth…
i am doing an Lady death collectible statue, but when i got to the transpose master- step my zbrush just died and the transpose master lost its origin so now i have to start doing the pose again. since i am aiming exclusively to work as a collectible sculptor, i started asking myself if i should sculpt in directly in…
hello everyone, I'm exploring the world of 3D printing, I want to sculpt scientifically correct dinosaurs and I was wondering if there is a technique or pipeline to obtain good results efficiently. Or making it look close enough like in some of these illustrations (it looks really fluffy) Thanks.
What is all this non-sense about not having practiced sculpting and such? This is a challenge more than it is a contest, and the point of a challenge is to be challenged. If you haven't had much practice with sculpting, then here is your chance to do so. It's a short challenge, so you can be nice and loose with it and who…
Hey Guys! This is my first post on polycount. At the moment I am working on this sculpt of the unused Ursine Armor Concept from the Witcher 3. I would like to hear some feedback from you guys on it and things you could maybe point out to me. I know that the proportions are a bit off and I'll fix them as soon as possible.…