Jesse, Cghub uses a random algorithm to chose what images are shown at what pixel size based on the forum thread post # and attachment. So in theory it runs it self and a really crappy picture could be large for one moment but it would change as soon as you hit refresh a few times. To others yea image overload is fine for…
Ya know, it sound really odd but I hope shit like this doesn't come with the OS. Paint is only cool because its so god damn basic, its quick and easy to load without really altering anything else (Photoshop and Max for me can be a bummer where as Max and Paint= teh win). The only thing that paint needs is its compression…
i think quake will be waaaaaaay more fun i am a huge quake fan and the videos of gameplay looked pretty good to me i liked the pace... but i think FEAR has a better engine(visually speaking only)..volumetric lighting and shadows are pretty.. and unlike the doom3 engine their dynamic shadows arent hard as razors.. they have…
we're comfortably well under 100 points even in the worst plausible cases so that should be fine - I'm familiar enough with that sort of thing if i need to anyway. what i'm struggling with is the algorithm . Finding the nearest point (pointB) to a point (pointA) is simple, working out how to structure the data so I can…
This is a bit of a different topic. Will we see a robot generate useful topology? isn't the usual 'robots are taking my job' post It's not a question of whether it could or not, the answer is yes. When it comes to when I still don't think anyone's going to invest the money required into a commercial solution for a long…
Hi, I'm working on some cloth objects in Max and I though it would be nice to further detail the frozen meshes in ZBrush. But. Max's garment maker uses Delaunay-algorithm to make the mesh used in simulation and that doesn't work very well with ZBrush, at least not out-of-box. Any ideas or tools to make this work? I have…
Question about W3 assets. Mostly the art. The game is HUGE! It took me awhile to beat even when I rushed my way through the main quest. Not only were there lots of art assets, but audio files and animations as well. As far as art goes, the environments looked pretty diverse so they had to have made plenty of unique assets.…
Ok. You proabably aware about this problem in Max its very popular request, but for some reason almoust no one still haven't solved this issue and those who solved want you to pay them money for that solution. I think its not fair that you should pay something for stuff that should be there by default. Which is why I…
[Maya] Select To Sew Border UV This is the script for Maya that makes it easier to select edges for sewing shells in the UV Editor. Just select one edge and run the script. The algorithm will find and select the edges required to sew the shell regarding to this edge. Also there is the second mode that at once sews shells…
Each of those collections gives access to bone types that have slightly different attributes, pose bones and edit bones being the most useful (the third seems to be Object-mode bones). You can only access armature.data.edit_bones in Edit mode. You should really try to come up with these algorithms yourself, it's the only…