cheese i was looking in the viewer at the tf2 models in the playerfolder and they are all close to 16k where did you get your maya model? i posted some images i took from the model viewer here http://boards.polycount.net/showflat.php?Cat=0&Number=261849&an=0&page=0#Post261849 i just looked in the viewer and the soldier…
Hi, I got a nice idea for a Chen Set so I did my best to make it look good I'm very new to this concept business and I have my tablet for only like 2 weeks so it looks not so amazing compared to the experienced concept makers. If u think this set has potential or if someone wants to colab with me I'll make a mount concept…
Hi when I watch 3dmotive about modular building he was using power of 2 by using 2048 texture and grid 128 in photoshop then he use in 3dsmax the grid to 32 and put plan with 16*16 segement and that allow him to snap perfectly. but since I will use the decimal grid , (I know you can change in unreal to power of 2) I want…
Hello guys, I have a dell S2230MX that I bought when I wasn't yet a 3D artist, untill now I've found it pretty good tbh. Anyway I'd like to get a second monitor and the price range it's between 100-170 , nothing extreme, a 21.5 / 23" monitor with 1920x1080 LED would be good. Should I pick the same monitor? I'm a bit…
The crashed helicopter here: https://cdnb.artstation.com/p/assets/images/images/020/168/423/large/josh-wilkinson-wilkinson-mudtooth-ext.jpg?1566667166 Trying to figure out how this was textured. It has so many unique details and doesn't look like a trim sheet. Im assuming its a 0-1 unique normal from a high poly bake. Then…
Hey guys just wanrted to share something i'd been working on as my final year project at university. when i started the project i had never done anything with houdini before so was a good experience to learn for me. features: * Proedural Fence Placement * Grass Placed By Landscape material * Procedural Border Foliage…
Im wonder if its possible to have some kind of texture compression where say for example a 1bit alpha could be stored in the red channel as well as a grey scale texture. maybe by compressing the grey scale to only use the first 128 range of value out of the red channel and then another texture could be compressed into the…
Hey all, I just need to ask quick, I'm working on an iPhone game using most likely 'Shiva' or 'Unity' and I'm making some railings for snowboards ect to grind on and whatnot. I've modelled the railings into 2m long 'blocks' and each block has a different shape, this is so I can combine these different small blocks to get a…
http://lazyphotog.files.wordpress.com/2010/04/saturdayapril-118-edit.jpg I need to build the bottom and top of the walls on this building as one piece each in order to retain the ability to vertex paint and blend a few tileable textures in UDK. Howerver I realize these pieces will be pretty big and I will not get many…
Hey everyone, This is my first post here and I thought I would share with you something I made at the very end of last year. I haven't quite finished the video editing and such yet, but I'd like to get your takes on it. The entire scene is 17k polys - A little high as it was my first attempt to make anything run in real…