Hi Everyone, I'm a web-developer, and in my free time i'm developing a browser game, i'm looking for a sprite artist that can help me with the graphic of game units and (not necessarily) the website.The first beta version of the game is playable at this link , right now i'm using unit sprite and animation from another game…
Hi Everyone, I'm a web-developer, and in my free time i'm developing a browser game, i'm looking for a sprite artist that can help me with the graphic of game units and (not necessarily) the website.The first beta version of the game is playable at this link , right now i'm using unit sprite and animation from another game…
Hi Everyone, I'm a web-developer, and in my free time i'm developing a browser game, i'm looking for a sprite artist that can help me with the graphic of game units and (not necessarily) the website.The first beta version of the game is playable at this link , right now i'm using unit sprite and animation from another game…
What Are You Working On? searinox Textures by cR45h Model by Free_Fall Fred2303 itismario jonas-144 kyle.rau Lachtan MGrecke Nick Carver pixelherder ProlificPen Ravenslayer Reeke romy shadownet752 Spatz spitty Superfail Threads To Check Out TMNT Zbrush bust - Leonardo sciAnce [Tutorial] Reducing seams and texture…
Hi Guys, I was working on a project in dDo yesterday and, after taking a break, when I reloaded it I found that left clicking on the mask box no longer opened the dynamask editor. I figured Id restart my PC and see if it had worked itself out today but the problem remains. Im using version 1.8 and adobe CC 2014. Right…
i cant talk about what game i working on, but the AD and owner were cool about me posting a car, cause it is just a car and its not going to spoil the game much at all. its for the psp so i only got a single 128, the majority of the escalade is textured on that 3 pixel wide gradient on the left hand side, i just colapsed…
Hello everyone! This is one of my first few posts. Here's my fan art new player model Orc model 3d model I've been working on. I was trying to get as close as I could to Blizzard's revamped character models. The stylized texturing is a new avenue I'm trying to learn if anyone has any good resources for learning that…
It's pretty easy to bake in Max, if that's what you have or prefer. * Select the model with two UV channels on it (like my glTF example). * In the Material Editor, add a Bitmap node, and load your equirect map. * Set the map channel in the Bitmap node to the equirect UV layout (channel 2 in my example). * Add a Physical…
You still need to make sure there is some space between islands. What i meant was, if the lightmap UV layout fits your texturing then you can get away with a single UV channel. In any case though, you won't get bleedings as horrible as you would in UDK. Edit: And you can use very low res. lightmaps and get better results.…
I don't know if Arrimus goes over everything you need in this particular video of his, but he might have some info for you. I know he shows how to snap a set of selected vertexes to a specific point. Which is simply selecting them, turning on vertex and grid snap, then moving them by click-dragging over the vertex that…