i cant talk about what game i working on, but the AD and owner were cool about me posting a car, cause it is just a car and its not going to spoil the game much at all. its for the psp so i only got a single 128, the majority of the escalade is textured on that 3 pixel wide gradient on the left hand side, i just colapsed all the uvs horizontally and have a thin vertical stip. its by far the most i have been able to squeeze out of such a tiny texture. the polycount is 1700. sorry no wires right now, but maybe after E3.
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really inspiring infact..
That texture makes my brain hurt.
That texture makes my brain hurt.
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Ditto. Good learning tool for me.
nice work arsh. the stretched uving trick is some very nice work, good job.
Good work.
thats kinda crazy
Nice job with the tiny texture. Goddamn, man.
That's showing talent, brains and dedication.