So I'm fairly new to Marmoset 2.0 and I seem to be running into a problem. I've placed all my textures into my scene, but my spec maps in Marmoset appear very blown out and flat and I'm not sure why this is. Here's an example of my spec: and gloss: But this is how Marmoset reads my spec: I have read the tutorial on…
Hello A topic that often baffles me, and I very rarely have a way around it that isn't just.. have the two elements be seperate and just clip each other slightly. I'm hoping the title gives it away but I will provide some examples with what I mean just in case. When constructing a model that has a certain part of its…
I think you have some problem showing your work For example I would try different background or stronger rim /back light so she can stand out Also details look washed out and flat If I ware you I would play more with values increasing the value range which will increase contrast I made you a little example , see how much…
Hello, we are looking for a 2D artist to draw models according to the assignment, where everything will be specified. These are simple drawings, see here is a small example, this is how the drawing should look with the text. https://drive.google.com/file/d/161VnX-pOic4-ntmL42wili5r8wdOZsmW/view?usp=drive_link Thank you for…
poopipe From what I see in the node Designer just makes copies scaled down images till 2x2 pix where it perform roughly same and upscale back . Instead of doing blur or Sobel like . But it's extremely hard to read and figure out form their math nodes really as if they specifically tried to make it cryptic vs Blender for…
There’s a lot of advice that a portfolio should only showcase your very best work. But what happens if your best work isn’t directly relevant to the role you’re aiming for? For example, let’s say you’re applying for a position in 3D architectural visualization. Your strongest 3D model is actually a highly detailed car,…
@meejeebee Welcome to Polycount. Consider checking out the forum information and introduction thread and the dedicated modeling and topology thread. This is a great resource with examples of common topology routing solutions for a variety of different shapes and active community members that work together to solve more…
Thanks okidoki I need something like in your last google image search example. 2-s decals laying next to each other. Using particle paint shader is a nice idea actually but I am afraid it may require to recreate the whole game physics in Blender with dozens of cars . Probably would be easier to ask our programmers . So far…
This is an example of a spot that has a black outline from certain angles when baked in marmoset, with transparency on to see the difference between low and high poly. For example, I have been trying to fix it by manually making the top edge closer to the high poly.
Hey guys, again thanks for the support, and crits. It helps greatly. More Greens on the Bronze it is! I'll whip up a quick example, and post it when I can. I am up north at the moment helping a friend move. I'll post up some wire frames as soon as I get back. @ DWalker: I had to use a darker Brown Lime stone for the Main…