Hello, I am not a TD, but I am the solo animator at my current job and I need to deal with the creating of the rigs for Unity. The coder that deals with character skills and integretion is asking for a rig that has two bones that are having the same hierarchy level -> two roots in the same rig. I am using Advanced Skeleton…
I want the spread between each pattern to be random number instead of an average spacing. Unfortunately it isn't like the FX map, so I don't know how to write a function for randomizing that
A futuristic style desert eagle inspired by the color set of the Ak-47 vulcan. Images can be found at http://steamcommunity.com/sharedfiles/filedetails/?id=678159576 Texture file is also at the workshop link.
Can't people be creative these days? http://www.theregister.co.uk/2005/03/08/high_school_zombie_threat/ An 18-year-old US student is today behind bars after police uncovered his plot to raise a zombie army and attack his high school. The wannabe Papa Doc Duvalier's chilling plan was uncovered after the youth's grandparents…
I'm working on some Characters/Items to submit to the Steam Workshop. I'm building them in Maya 2010. In the Dota 2 Shader Masks Guide it is stated that every hero, item, courier, and creep make use of 'the hero shader in Dota 2.' I'm wondering if anyone has made a material network for Maya, or has a setup for an external…
Informative write-up and kudos for your disclosure using gen ai, probably the first publisied admission I've come across on the interweb. Anyhow can't imagine what it must be like creating content let alone living day to day in a warzone so congrats btw getting this far also do hope you finish this project - Stay Safe :+1:
Hi all, Does someone (earthquake maybe) knows when the new version of Marmosetn Toolbag is gonna be released? In the trailer I saw there will be some cool features that would be really helpful on a personal project kinda right now. Let me know!!! pls!!!
EDIT: Erased original question because it was convoluted and basically not describing my problem. The Problem: Mirrored objects are behaving strangely with applied normal maps. No amount of freezing, reversing normals, changing render stats is getting them to display correctly. Not sure what going on.