Instead of writing a new OSL node, you can also use the UVW channel OSL node with channel 0 to fetch the vertex colors, and then split that with a Components node into the R/G/B. Viewport preview is messed up for the OSL node's channel 0 for some reason though IIRC, but if you use channel 2 for the vertex colors then they…
Hey guys, long time no post. I am doing this chick whom will end up being some DC Comics superheroine. It's most likely going to be Batgirl or Supergirl (I'm more inclined to do the former so far). C&C Welcome. Uploaded with ImageShack.us
I know the grind of wanting epic
renders without a studio-sized wallet. That’s why I built my own render farm,
piecing together custom nodes to crank out serious power without insane prices.
Pick a tier that fits your deadline and budget, from a handful of nodes for
small gigs to dozens for blazing-fast turnarounds. Thanks…
In Maya you do it via a Projection-node that is connected between the File node (texture) and Shader node. You set the Projection to "perspective", it's in "planar" by default. Then you are able to set the which camera to use, still in the projection node. Can't remember what it's called. It's all quite simple really. All…
Here's the material in UE4. Basically, all you need is the constant vector 3 note set to a parameter and multiplied by a scalar node, and remember to set the shader model to 'Unlit' in the material graph. This allows you to set the color and strength in the material instance. I added the bottom section to add regular and…
Thanks for the response @dyceus ! I will certainly be using the method you described for my labels, it should also work for adding extra leaks to the jar models. I am using surface translucency volume for the lighting mode, below is my glass trim material node set up if that's helpful. I changed a couple things and I think…
Is it possible to create a Texture-node, that you expose as a parameter in the material instances, that affects several TextureSample-nodes within the material? I have three TextureSamples with different UVs-input that all reference to the same texture. I want to make that texture in to one parameter for my material…
Nope, you're out of luck. It's one of my biggest annoyances with Maya, I used the Shell modifier all the time in Max and there's really nothing quite as powerful as that in Maya. You can kinda hack something together by making an instance object and connecting a polyExtrudeFace node to the outputs (instead of the inputs…
Chase - I am not sure how I have the colors, I didnt modify anything ha. I just took a look at my signature settings and dont see any of the code I used to see, otherwise I would copy the data for you. Teho - Yes thats exactly it. I would use additional Tile Samplers and a very similar set of nodes to sculpt the rock form.…
PolySmoother v2.1 Released What's New: - NEW Select Edges by Convexity now can select both Concave and Convex Edges - New optional Angle Range can be provided to Select Edges by Convexity - NEW Send Smoothing Groups to a new Edit Poly Modifier - NEW Check for Updates - Improved code to work with Referenced nodes - Added…