What's state of procedural geometry creation in modern 3d packages ? Where it's more artist friendly ? I am talking not about some complex particle effects but rather typical procedural environment generation ? Starting form something as trivial as alternating wall blocks , building modules along a splines or sketch…
Hello , My attempt is to segment a huge map of 8192 resolution into 12 or more parts to cover a whole object, I have modeled the object as a single item , I have created the maps and the uvmap is made of 12 portions arrayed in a grid of 16 spaces, the objective is to load a single cut of this mega texture like 2k image…
Hey all Were a small outsource co-operative who specialise in character art and have worked for plenty of AAA clients. We have also co-operated with many small indie studios across a range of titles and implemented assets into various engines such as Unreal 4, UDK, CryEngine 3 and Unity 4. Additionally, we have expertise…
Hello all. Game Art Workshop - Workshop #5 time! :) As EarthQuake mentioned, it would be most benificial if we could all try out a new technique with each project (modelling welds, working with spline to create bundles of wires, whatever). So keep that in mind when voting. I know District 9 was quite a popular topic in the…
Keeping it dark is always welcome on my side. The alternating rows are kinda irritating/too prominent. Right now they totally kill the curly brace in the second line. Line numbers are only written every 5th line, they should be written in every line. Highlighted text (especially the red/pink) is hard to read on the dark…
The model looks nice but it dosnt look right yet with texture. Try baking in a light into your diffuse which is coming from an array over it, so you get a lighter texture gradually from top to the bottom, this makes a big difference and gives your form more definition, especially on the round parts, like the lamps on front…
warhammer 40k has a very varied set of miniatures, Eldar are essentially space elves and they have some nice shaped stuff and vehicules, and some of the other races are very fancy too, but most of the things are very small You can go to forge world for some bigger and more special stuff Here are also some warhammer…
Ah right. The utility basically just automates the 'tokenize' command for this part. The tokenize script in maya basically looks for a "_" character, and then creates an array from each section of text in-between. So if you had a bunch of similar nodes called "left_foot_1_node" and you wanted to connect it to something…
You could also set the high poly objects to display as bounding box (right click, object properties) so you can still interact with them and move them around but they aren't slowing your scene down. Scripting the bounding box toggle would be pretty easy too. EDIT: Yep, crazy simple:( Cursel = selection as array for i=1 to…
God damn it, I hit the back button by mistake and the forums destroyed all my typing... gah! I had a little maxscript pseudocode sketch of how you might script it, too :( Quick run-down: It's probably returning "undefined" because you're looking for a far too specific material. Of course "undefined" has no ".coords"…