Hello everyone and welcome, :) My name is Nick, I am about to finish up my last year at school. I have tons of loans to pay for an art degree that means nothing. I want to work at Blizzard, My professors say I'm wasting my potential and that I'll never work there. I'm determined to prove them wrong. So lets begin shall we?…
Welcome to the 'Retro 3D FAQ', a thread dedicated to sharing information about the creation of 3D art for game consoles made before the age of programmable pixel shaders. If you enjoy the look of 3D games from the 90's and early 2000's, and would like to learn how to make such art yourself, this is the thread for you! :)…
Hey Ryan, Just wanted to thank you for Crazy Bump, all of Epic is slowly converting to it, and those that are slower have simply not been shown it yet. It really is a VAST improvement over the alternatives out there and can provide a huge speed boost to a process that is overly long and time consuming. If theres one…
Week 2 - End Apologies for the late update, i had a rather hectic weekend! this will hopefully bring everyone up to speed with where i was at on sunday (end of week 2). i spend much of the week tweaking and refining the torso shape, getting it to a place i was happy. i also spent a lot of time on the head. i'm not happy…
Hello my name is Douglas Florence I’ve gotten permission to start up on a spiritual successor for Genesis Rising: The Universal Crusade. For those of you who haven’t heard of this game it was a 2007 PC RTS game that had a unique play style that was hard to match. Almost all the players’ ships were Organic Mutating ships…
Hey Mitchell, Here's an essay for you (I don't expect anybody else to read this so I'll address it to you! ;) There's little to no documentation on this area so I'll make a start now. It's too big for me to look through properly but I'll update it if I have anything to add :) I do a bit of UI art at work so I figure I'd…
So basically you don't like Max's interface? With regards to Outliner being better than Select By Name, they fixed this in Max 2008 with the Scene Explorer, which is way more powerful than both. It has collapsible groups like Outliner, and a bunch of filtering options, and easy toggles for freezing/hiding/setting render…
I just ready this and I might haved missed it if mentioned, but it would be nice Normal Map generation tools that are friendly for game art, ie you could flip normals whatever way you want and you could easily tell the baker the way you want things mirrored. Realtime shaders that support mirrored uvs. A more streamlined…
Progress Report: I am deciding to gamble and go to GDC this year. I am particularly interested in moving to Texas, as such I think I am going to cross reference the expo floor with companies I know are in Texas. I have learned a great deal about UDK and feel -very- confident to say I "know" how to use it. I am in the…
I'm a Max user but hopefully some of this applies to Maya as well. I'll mostly speak to the pipeline issues with regards to buildings since that is the most common form of modular construction. [ QUOTE ] -what portions are the most time consuming (iteration?, assembly?) [/ QUOTE ]Explaining to others (and myself) what…