Thanks all for the nice words! Means a lot. To answer some questions about the Procedural Buildings. This is an integrated feature in stock UE3, we did have to do some tailoring on our version of the engine to get better results to work with our Beast lighting model. However, there is no reason, any of you guys can't read…
A good idea for you would be to stick with one overall reference for your M4 though mix matching your parts isn't a bad idea, it can get disorienting with many different references. Also with individual parts it is a good idea to find multiple shots of said parts at different angles so you get ideas of scale, thickness,…
In terms of making the PSP a more portable system, this is a big step in the right direction. In terms of expanding the PSP's market share...I'm not so sure. I can say one thing for certain. Developers are going to be very happy about this revision to the PSP. You can expect any and all support for the UMD format for…
Moz: what makes that graph is the font choice and treatment scott: probably the most fun science fiction i've read since the Y2K hysteria, if not i suppose slightly more believable. i think a lot of it is not alarmist, but a interestingly disguised set of romantic yearnings for a more authentic way of life. or something…
Ok I just saw the movie, and I think it was pretty good. Definitly a lot better that almost everything I have seen in the movietheater lately. It had a lot of plot holes and goof-ups though, but while usually that annoys me greatly, this time it didn't; which speaks for itself I guess But there is one thing that where this…
You make game art you want to test your art in game? Well a workstation will only let you do the first of those moderately well. Do you plan on doing any shader work? Workstations suck at displaying shaders in a real time viewport also. If you're doing animation you can forget about playing it in the viewport also. You'll…
Some things: 1. Avoid to use the 3ds2max OBJ exporter. It does not export well the vertex normals. If you are forced to use it sure you enable the "smooth normals" xNormal option n case you have problems. If you use ZBrush or Silo sure you set the correct options to export the model in standard OpenGL/Maya/XSI right-handed…
Now that I got a new system Maya 8.5 seems to be working much better than my old system on Vista and XP. I know no versions were intended for Vista and some things may not be functioning properly, but I still plan on using it. I was wondering if anyone else out there is using 8.5 with Vista. I have seen a lot of people…
Schell Games is currently seeking a talented Technical Artist/Character TD to join our current team working on projects ranging from online worlds and handheld games to themed interactive attractions. Team experience is essential as is the ability to be self-directed and prioritize your workload efficiently. Our ideal…
I'd try to better define the question. What exactly is the UX problem? Like specifically, who is interfacing with this system, what are they trying to do, and how does the current system cause them a problem? Short of very specific issue to fix I'd just go with long names and write a user help guide that can be referenced.…