Hey everyone, It's been awhile since visiting these forums and it's the first time I'll be contributing anything, in the past it's just been browsing other peoples work and doing the odd bit of mod team recruitment. Anyway, I've just started a games development course at university and one of our classes involves using the…
Happy 4th of July, everyone! Hope all of you have a great day. Here is the update on my project: I created several rocks in Zbrush and textured it in the substance painter. I placed the rocks around the diorama to make it looks like the land was broken into pieces. I added the decal of dirt on the ground around the…
Hi Thechallenger thanks again for your feedback its a big help :smile: Before I red your post I worked on the detailing on the arms but then I played a bit with the hip getting that counter balance. Because of this golem's origins I was planning on making the textures similar to the rocks found in countryside areas around…
I think the texture on the rock is fine, but you need to go back and work out your unwrap job. You're off to a good start but far from a usable asset. I would suggest that you add some smaller rocks, alpha grass, maybe even a small cactus around the base of the rock and cactus to help them blend into whatever scene you put…
[Substance Designer]: Mossy Rocks I wanted to work on something more realistic so here is my take on some mossy rocks. Fully procedural with exposed parameters. Imported in Unreal Engine to play around with vertex painting for moss blending. 100 % Designer, rendered in Marmoset. Artstation post :…
Hey folks, entering this one. Current concept is a female "skyboarder." Battles to the death while dropping from the stratosphere! If the drop doesn't kill you, someone else will. ;) Currently have some concept art laid decided upon for the board and suit for our ride and rider: Will have some block outs on the character…
Update: Hey everyone, finishing up my last year of university so working on this in little spurts but will hit the ground running once summer officially starts. I'm trying to get a lot of the ground work of rocks, landscape material, and cliffs over with so I can sculpt the statues and more detailed props. I've been…
I recently played the demo, and i thought it was fun, but shallow. The FPS section was way too short to really get a feal for the game. I liked that you had to bring up your gun before shooting, and how he tells you how much ammo you have left verbaly. But running in circles around a 8 foot brick wall with a t-rex chasing…
--- Update 07/21/2015 --- I made a post in the comments below, but just to keep things clean I am adding the video up here in the main post as well :) [ame] https://www.youtube.com/watch?v=gut5ermayK4[/ame] Original Post Hey guys, So maybe some of you have seen the progress of this scene along the way, and maybe some of…