Hello, I need some information on what techniques I can use to match the max camera to a concept art so I can build my mesh very close to the concept art. Other information on getting proportions similar to a reference picture like dimensions, angle of objects, gaps, the perspective angle camera that catches the…
Of course roadkill can't be any easier to use, but for some reason all the sudden when I import from it my Y/Z is flipped and the model is something like 92% or so scaled too small :/ I thought I would work around this just by saving the UVs and applying them to my model I exported from in max, but no go - nothing changes…
I guess it's more about shading than textures and some things like the metal piece above the ear are a lot better now. :) (Depending on where your light source is exactly, it should be in the shadow, though.) You haven't answered the question of what you want to achieve, exactly. Is it supposed to be realistic? (Concerning…
The scene is coming on nicely and its great to see your progression however I feel like there are several things that could be done in order to further improve the scene: 1: My biggest issue at the moment is the lighting, its difficult to tell what direction the sun is coming from, there are several reasons for this: - The…
http://news.yahoo.com/s/afp/20050607/lf_...hBHNlYwNzc3JlbA Picking up 1 Japanese girl isn't very hard....I would be impressed if he had one in each hand over his head.
Hey Spearhafoc, that last piece is a large improvement I feel. The forms are really coming through now and there feels like a legit lighting scheme, as before things just kind of looked lit, with some highlights on the front. One critique that might help is the same I gave to another artist yesterday, concerning the value…
Sup Sean! :D Looking good! For your skybox I can't remember off the top of my head, but uncheck anything to do with shadows in the properties. I went a bit trial and error trying to find the right settings :S You should put a dominant directional light in there for some ambient light to show off the scene. Get a height fog…
In UDK, you would apply an emissive map to get that glow effect. You might still end up putting a soft light somewhere in there, but the point is you wont be setting up the lights in Maya. Basically you will be setting up the material to give off the lighting. See: [ame="…
WHOA! 3 page thread! None of my threads ever get this long! Should get jumped more often! Thanks for the all tips/advice/humour, guys. Usually I always look out for what's going on, because it is a bit of a sketchy area. I always look at the shadows cast by the street lights (sometimes they cast a few metres ahead, so I…