I don't think it's a black and white topic. On one hand, obviously nobody is looking to Battlefield for their history lessons. How accurate is the rest of BF? I dunno. Everybody and their dog knows there weren't many women fighting in WW2, though there were some. Here we have Dice taking some creative and untrue liberties…
I talked my way out of the family encounter also, the whole time with my finger on the trigger just waiting for it fall apart. I think a good Karma sink is to find a terminal or a door that is red to you (bad karma) like in Tenpenny Tower there are a few, even easier to do after you let the ghouls in. Just keep accessing…
Since our last post in this thread The Ball has won 1st place Best Use of Physics and 3rd Place Best Mod. in the MakesomethingUnreal contest Phase 2. We now hold three first places in that competition. Furthermore we have won the ModDB MOTY Best Singleplay Mod of 2008! And we got some new screenshots! Gorilla by Pestibug…
Hi guys, this is the first time I post something in this forum for critique. Here are some great artists and I hope you can help me to achieve greater work. Please be as honest as possible. Thanks! So guys, this is my work so far. I am pretty 'new' to sculpting humans. To be more precise, sculpting human gesture and facial…
We are proud to announce the release of a new Substance tool this week: Bitmap2Material 3! We rewrote from scratch the algorithms and we can now generate the best seamless normal and albedo maps out there from any source image. The lighting cancellation methods it uses can get rid of pretty much any lighting and output…
Going around finishing up old stuff. I was on a roll until I tried my hand on doing textures. I really waste way too much time just adjusting the material base values between the diffuse/specular/gloss maps. Is it common practice to have a library of base materials setup? What I'm thinking is just using render to texture a…
Thanks a lot guys! I'am probably going to make a WIP thread for my current project. Thanks! @Count Vader: Thank you for your detailed crit! I looked into the points you told me and improved them. Maybe you can take a look at how it looks now and tell me what you think. About the engravings on the hammer: this hammer was…
Something I learned about WW1 is that it appeared static but the boundaries were actually changing on almost a daily basis. This was actually a very dynamic war with lots of action but just in a very small area. Its not technically a stalemate, it was only until vehicles really came to the fronts in heavy numbers that wars…
Thanks for the reply Gruntpunch. Well what I mean when I refer to fuziness is he the fuziness slider in the Multi Material Blend node. It lets the color ID range out further than the picked color. When it comes to having no anti aliasing in the ID maps, well it does neutralize the black border issues BUT many times things…
Hey OXGears, Good start on the art. There are some major anatomy problems with the girl as she stands. Her shoulders are really wide and her hips are way too skinny. Try hitting up some more reference on the body, her back anatomy is wrong. Her arms are too short, her legs are about the right length but not full enough,…