Hi guys,
this is the first time I post something in this forum for critique. Here are some great artists and I hope you can help me to achieve greater work. Please be as honest as possible. Thanks!
So guys, this is my work so far. I am pretty 'new' to sculpting humans. To be more precise, sculpting human gesture and facial expression. In the past, I sculpted everything into T/A-Pose and in order to improve my skill, I thought it would be a good exercise to take a concept art of a friend of mine and sculpt the character.
http://tinyurl.com/zc7szlfThe cloth is quite good I think and it just need some refinement (the scarf around her hips is a blockout). The position of the fingers are also untouched.
For me is more important, the face. This creepy looking smile and I can't get it any better.
Stage 1, I sculpted a neutral face and added after posing of the head a subtle smile.
Stage 2, a 'full-smile' and it just looks so ~plastic. So unnatural. What is the problem here?
Thanks for your advice!
Replies
It´s hard to tell what age the character is (the concept link doesn´t work for me). Also a lot depends additionally on the eyebrows, hair.
it seems polycount screwed the link up. I fixed it with a TinyURL. It's the same link in the backend.
To your approach:
First of all thanks for your time! Now it looks far better, but with the downer, the character is now more human. Don't get me wrong, the new version is better but I want to achieve a more semi-realistic look. As you can see, my version works, but in the wrong manner
I try to change it to fit your version.
For example there is this thread: http://polycount.com/discussion/comment/2517341#Comment_2517341
Even if you don´t want a manga-looking girl, it shows really well the difference to a realistic face. Everything is smoother and the surface is flowing without great breaks. I could imagine this is what you are looking for.
There is still something wrong, but let's see what the other tips will do.