I havent built anything specifically for this engine yet, but Ive been tinkering with tools, workflows and clicking all the buttons. my initial review: documentation is very in depth. tutorials are very clear and concise. hlsl + a node editor makes me happy. tons of tools that dont bog the editor down if you dont need…
Oooo, love me some hotkey threads! It's in the list, but I wanted to add-on about the pan as I don't know how well known it is... F - Cycles between viewing modes. 1. Standard Mode 2. Full Screen with Menu Bar 3. Full Screen Whats really nice about the Full Screen Mode is that unlike the Standard Mode, you can pan…
Noren Thank you for your detailed comment, at the moment, as you said, we need someone who will do the correct translation, I have found such a person and now we would like to discuss how to do it better. I am the author of this article and I agree that it is overloaded, but it's good that you didn't see it initially) To…
Limbic Entertainment is looking for a talented Game Designer (m/f) for an unannounced Unreal Engine 4 project. For this position, we are seeking a person, with a great passion for games in general, but also a good understanding of the underlying game mechanics, rulesets and development processes. You will participate in…
I'm still trying to figure out what I need to do to get my internship up there. Here's a document I found online about the process: WORK PERMIT AND HRSDC CONFIRMATION REQUIRED: Work (remunerated or not) in situations that do not fulfil the conditions above. Any activity which might be considered competitive within…
Someone with skills ? : P So you wanne say that my stuff is unskilled XD ? My direct reference is still Street Fighter, where all characters are fighting in different combat styles instad of using character based weapons in their normal moves like in Soul Calibur. But that doesn't mean that you can't use the class based…
(Pictures and video below, scroll down to view) Introduction: Greetings to all who have come to this thread; my name is Christopher. I design and manage a project that aims to bring my love for the pirate swashbuckling genre into the world of competitive multi-player gaming. We have 5 coders currently, just added 2…
Well done on finishing your figure to this stage. You haven't done a lot of characters so starting out it's important to shoot for a generic figure. It's not in your best interest to begin with exotic characterization. Get good at standard generic figures first, this gives you a good base. Its much easier to correct your…
From purely selfish needs and from what I learned from talking with others, I decided to start a MaxScript knowledge and question thread, where we can post all the resources for MaxScript we got and post any scripting questions we have, without cluttering up the Tech Artist - What are you working on: FOREVER Edition!…
Obviously 32 is total overkill for the final result (in game engine or render). But as you might know, when baking especially with normal and AO maps, one often gets nasty bading artifacts which are most visible on flat surfaces. Baking the images at 32bit will most of the time fully remove banding and other such…