Gauss is right those are CS weapons. It even looks like the map was made using Hammer and textures that shipped with HL1/CS. Same trailer but with a small interview. http://www.youtube.com/watch?v=_Gp5t_bFOV4 "We want to compete with foreign games which are imported into Iran and also use the game to present concepts such…
Hey there, I was working on a mjolnir hammer for my University summer project and my tutor said it'd be fun to try and put it in Skyrim, but when I was importing the asset in, I noticed that outside Maya and Marmoset, the object looked as if it had smoothed normals in places where it didn't. Just to make sure I went back…
Hi! I am modeling some environments in XSI and having problems with texture pixel consistency. By texture pixel consistency, I mean the size of texture pixels being equal on different poygons. What I do is create the meshes, then unwrap and apply some textures and adjust the UV sizes by hand. But there will be hundreds of…
I'm curious. They never *were* in there, but in the recently released images from the 'Orange' and 'Black' editions, G-Man was looking more spry than usual. Prerenders or in-game? If it's in-game, it's at least a new effect. Either way, new toys to play with when the next Hammer SDK is released. Self-Shadowing / Depth Map…
I was commissioned to create the revolver you can see the man in black using in the very good show Westworld. It's a LeMat modified to shoot cartridges instead of the original black powder. The most notable feature is the shotgun barrel which the cylinder rotates around. The hammer has a secondary mechanism you can flip…
This is great! I wish there was more love for this level. I played MOHAA with my roommate in college. It was just the modded demo with this level and we would play snipers only. Back in '06 I was so obsessed I started to remake the level in Valve's Hammer to play it in counter strike. It was pretty bad but it was a labor…
Thanks for the responses, guys! Definitely taking the palette crits down and keeping them in mind moving forward from here. @Jessica; Unfortunately due to the sort of shambled way I started building the environment, composition and layout were not hammered down from the start, which is definitely something I regret. I'll…
Here are the promissed pictures. At first I made the hammer's hanndle but then decided to make just the simple qooden stake with the ribbon as it saved some space on the texture maps. This is how it looks like now: I don't really know why my textures look like LEGO when the model is in game. The look flat despite the…
Try using the Reset X-Form modifier. Select your mesh, click on the Utilities tab (Hammer icon), click the "Reset XForm" button, click "Reset selected". now collapse your modifier stack and start UVing again. You should do this with all meshes before you start to UV things or in general if you transform things in object…
This is pretty damn nit-picky but the only way I see you could make this more accurate other than what was pointed out about the rear sights is that the hand-safety piece in the back (just below the hammer where the "V" of your thumb and index finger would be) is a lot thinner or maybe rather does not protrude as far…