I've been messing around with some shaders recently, and this is my latest. It is a shader that allows puddles to be vertex painted in on a mesh. If anyone would like some more information, or has any other suggesions, just hit me up. https://www.youtube.com/watch?v=hoSf8t3rljc
https://www.artstation.com/artwork/rV0r5 Hey y'all, looking for some constructive criticism on this latest portfolio piece I've completed! I'm learning all the time but criticism and expert opinions help me improve a lot faster, so have at it!
Hey guys, new here :) I just finished my latest personal project which I want to share with you. I also wrote a workflow article on that scene and how I used trim sheets to create environments: https://www.artstation.com/markus91/blog/wvY4/creating-environments-efficiently-through-iterations-and-trim-sheets Here is the…
Hi. Recently, I created some grass using 3dsMax and then Hairworks. However, UE4 refused to open the hairworks file. I found it actually is possible to open it https://developer.nvidia.com/nvidia-gameworks-and-ue4 , but I struggle with compiling the UE4 code. Is there any step-by-step tutorial how to get that code running?…
I'm using the new UDK with a small team to make a 2.5D side scroller. I'm wondering if anyone has any tips for UDK. Like, would you always use BSP where possible or meshes. I think we'd use BSP for the ground where possible and meshes for decorations. What would be the best way to set up the camera, etc? cheers.
Original character created from concept to final model with a basic rigging matching to Unreal Engine's standard skeleton https://www.youtube.com/watch?v=8C1BFqskISM
Howdy, I am working on an abandoned office and I would like to show everybody what I am working on and I was hoping for any critique or feedback that you may have. ( edit: ) just posting the latest work right here. Concept: Blockout with 1st pass at lighting 1st pass at texturing can't wait to push this environment to the…
Hello, This has been happening a lot lately to me and I have no idea why. When I import in a hard edge mesh it makes it look 'bubbly' as if it automatically puts a crappy smoothing group on it by default. What if I want it sharp with no smoothing group on like in Max? This happens before and after I build lights. It is…