You do have to wonder about some of the processes. How does "to punish and enslave" get on there? Did the little boombox stay up late one night detailing everyone? Is it all hologram like the pilot in the opening scene? Also how would the non metal pieces form, tires, interior, padding in the seats plastic hoses ect. If…
That is a good point about the object being scaled non-uniformly, but be careful with the reset xform utility, in most cases you want to reset just the scale/transform (in the Hierarchy tab) rather than use the reset xform utility. The utility will realign the objects pivot to the world, which in some cases could be very…
For the stuff you are asking for, I would make sure the pivot is in the center of the path that assets are on (seems logical, but I have seen sets that have the pivot of say a wall one side or another instead of centered along it's path). Also learn to edit the vertex normals of the end cap pieces so you don't get seams…
Its harder to create transforms operations, since all is based in the pivot location. All your transformations will be relative to that pivot that is theeeereee in the origin. BUT, if you have a controlled environment (in the case you know how everything will bahave, and you will not have anything that needs to change),…
What I would do is delete the half I don't want, and duplicate (as an instance) the half I do want, and scale it -1 in the direction I want it mirrored. This will scale it based on the pivot point, so make sure the pivot is where you want it to be. Edit: If you're attached to how max does it, this script is…
I'm trying to snap the item center gizmo (when you hit 7 on keyboard) to a certain vertex, but it doesn't work. Again, I've heard it works for exporting into UE4 instead of positioning the mesh where you want the pivot to be on 0,0,0 in MODO and then export - just saves a lot of time in my opinion but setting the item…
Good idea BK. I am working on a steampunkish character right now, here is the rough high poly: Quite a ways to go yet, costume has just been dropped in, and I think the unbooted foot will be a prosthesis. Here is what she'll be piloting: Very rough of the high poly again. Concept art by my friend Matt Ellis, who's going to…
I just totally forgot about it! And thanks for the PM Rens! Quote is "Hey, I guess they're right. Senior citizens, although slow and dangerous behind the wheel, can still serve a purpose. I'll be right back. Don't you go dying on me!" I did get excited that I got a PM, but then I realised that it was only Rens telling me…
So I've been doing a bit of motion graphics and general media production stuff for a website called minds.com. We are an open source social video archive and are finally starting to go live for Alpha. We've been kind of hush hush for awhile but now I get to show some of it here. here is a promo / pilot video I edited using…
Hi Polycount people ! This is my first post here, I just wanted to share some of my last work, the VBL Panhard - Survival Custom. My first idea was to create the VBL from French army, because I think I would love to pilot it in ArmA 3. Then I though it could be better to redesign this army vehicle and adapt it to a more…