I'm wondering if it's possible to add Nvidia's Apex Clothing plug in on a Zbrush model, like adding it to sculpted hair in Zbrush? I've been playing around with Apex in 3ds Max but the parts I add Apex to dissapear when I simulate it... Edit: I wonder how the hair is made here on the girl with white hair (in vid below at…
Hey everybody! This is a Female head sculpt Ive been working on for a little bit. Basically, what i want to do with this thing is to make it as realistic as i can, and make it game ready. I realize many of you could of gotten to this point in an hour or two, but this thing took me like half a day.... >.< Right now, im…
Has anybody actually used this method in their workflow ? I tried it many times but whenever I use the "wrapmode set to 2" method my Zbrush slows down SO much it becomes impossible to sculpt in. If someone could make a video (or take some screenshots) actually showcasing this method using highly detailed sculpts then I…
Not sure if you want to represent it in your sculpt, but because her arms are pulled back a little, the depth difference between her spine and the borders of the shoulder blades is accentuated (i.e they stick out more). This is pulling the lower part of the trapezius taut (and appears flat). Her shoulders are a little…
i think especially in sculpting and 3d its super important to re and re and revisit the own stuff until it really feels right... since one can see every tiny corner of the sculpts the artist has to look at things from so many different angles and this can get really demotivating or challenging... but if you get used to not…
Hello there, i'm new to zbrush and have been wrestling with a character bust and am a little stuck when it comes to the hair. I've got where i am so far with move, clay buildup and DamStd. Please can anyone help with some advice on how to sculpt stylized hair in ZBrush? Or, is it just a case of drawing in bigger shapes…
Hey, This is my attempt at making Akuma from Street Fighter as he currently isn't in SFV. I'm still working on it but thought I'd show my progress and hopefully get some feedback on it. This is my first attempt at polypainting in ZBrush and i'm not entirely sure how to paint skin, so any tips in that area would be much…
Hey Guys, Below is a tree i've sculpted a high poly off. Now i'm just trying to find out a way to try and get some detail on the tree as well as texturing it at the same time. I've used spotlight and using zAdd and RGB to try and get a good effect but it still doesn't look correct. I've looked around for some ideas but…
Hi. I am new to zBrush and 3d over all. Started with 3D sculpt and used Dynamesh but then got info from friend of mine that i should not use Dynamesh too often as i get too many polygons and it makes impossible to rig it later or build effect on it as it is too "heavy". What workflow is the best to follow and why? What do…
I'm trying to improve my sculpting abilities. While I am "just diving in" and seeing what works best for me. I still haven't done enough work yet on complex surfaces to understand exactly how important topology is. I've seen many artists that ignore topology completely and just sketch from a sphere, and others that…