Orion Project is a modification for Half Life 2. You can read all information about the mod on our moddb page: http://www.moddb.com/mods/8725/orion or our old website http://www.orion-project.net (new site coming). We are looking for a animator to further animate a dino (T-Rex ). And a modeler for modeling organic stuff.…
Mech Assault Genesis (MechAG) a known Half-Life 2 gundam seed serie themed modification is in need of help. They are looking for animators to animate their gundam models, this is one of the last things they need to finish before they are able to code the gundams ingame. Here are a few pictures of some of MechAG's gundams,…
Greetings! We are Mojo Game Studios, an indie company based in Ellicott City, MD with globally distributed team members. We primarily use Slack, email, and Skype as our methods of communication. We are currently working towards launching a Kickstater campaign late this spring or in early summer, and are looking for both…
I think it s actually xgen causing the problem. as a soon as i start sculpting any hair stuff this bug/freeze hapens after about 10 mins if i am just usign maya without xgen there is no issue
Does anyone know how to get unity animation clips to update when the fbx imports? First import they all get setup but then when I start changing or adding more animations they stop updating and I have to do it manually.
Hello everyone!! This week I’ve been working on some short animations to give the impression that the piano plays by itself, like a player piano. To do this, I’ve created a simple rig. I’ve also been working on an initial render and lighting pass. As well as an initial pass on the cinematics. https://youtu.be/gNxRsjFjIcY…
We're having this weird issue with the pivot points of the bones going all out of whack with a rig and we're really not sure why. The odd thing is, it looks fine in the engine but it's all crazy in max. the scaling and size of the bones are fine...it's just the pivot points. We've tried 'merge animation', Save/Load…
** Please make sure that you can make model in anime style ** because If not it will waste time not one but both of us Now we make a PC game and Life+Farming simulation game. Harvest Moon and Rune Factory , the game will be quite big.Now our 3d artist she is very busy so i'm must find more 3d artist to help her make…
Nope! I didn't fix it animation is working properly in preview section of Unity as well but not in game. When I use the animation itself (I just put the prefeb to the scene then I create a animation tree for it ) it works but when I use it in my character which has the same model with the animation it doesn't