I spent way too much time fighting maya while uving and it kept crashing on me. Will most likely UV the arches and window tomorrow then place it in scene to see how it looks and what to replace/edit for the big scene of the station, After that will be the Cafe modular props,then the cafe building itself. Edit: Started to…
Thanks. Yes we are also hoping that if everything comes together it will look great ! Still a lot of work ahead of us. Here are some more Assets we where working on this past 3 days. We are slowing reaching the end of all of them so slowly we will start to build up the city. Also the ruins are somewhat modular so they can…
Hi there, First of all the game looks awsome. I have a small question: How do you make your environments, like the walls of the arena, city walls, dungeon walls. Do you aproach everything in a modular fashion or do you build a custom mesh and apply a texture and after that you add other decorative prefabs like pillars?…
in the exemple you shown i dont see any reason but speed and lazyness, but what i was talking about was things like modular building sets. also if you look around with the ut3/udk stuff a lot of props are made from parts of other props, which could be the reason for the extra faces, so they can be easily torn off in max…
learning how to make good tileable textures is a valuable skill. Making normal mapped buildings and environmental props would make you stand out imo. Practice making landmarks, and things that would define an environment. also if you can demonstrate modular environments (peices that can fit to one another seamlessly) that…
wounder if anyone knows of a good approach to build something like this ceiling was organically trying to use curves and loft, but i really don't know how to work in the spots for the windows into the main arch. thinking i could worry about the main arch of the ceiling first, than cut a hole where the windows are and…
I've started on my showreel and branding and I am also mid way through creating a low poly version of my car from the end of my first year at university, its something I did a little of a while back, but I started again so now I have this: Password: port https://vimeo.com/282992171 This is the low poly version compared to…
Im having trouble with the MCG modifier "Stacker MCG". Im working on a modular building set and it seems like the walls with the "Stacker MCG" modifier dont line up properly whenever I create the duplicates. The two walls slightly overlap or create gaps and dont snap edge to edge. The original walls are XFormed as well and…
Hoi! Currently working on an environment showcasing a sci-fi based environment utilizing PBR for materials and imported into the Unreal Engine 4. I was just wondering if the peeps could give some criticism as to how it looks plus any potential ways to improve art development skills! Also I was testing modular building…
I don't see any problems with it. The only drawback would be if you don't show any examples of rigs created from scratch. If you're only showing rigs that are maybe 80% created with a tool, then what skills are you selling? IMHO, if I'm hiring a technical animator, I want someone who knows the ins and outs of building and…