To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
This year I'm working on a collection of Aliens ready for games. I wanted to make one from each universe I like; Star Wars and Star Trek already have theirs in progress, and I'm thinking of doing something from the Alien franchise in the future as well.
Here's my current take on Yeonji Rhee's concept titled Viking Pub on Artstation. It was such a lovely concept I decided to step out of my element and try to do this! Here's the result!
Small update / extra question: Thanks again for the suggestions. I looked at a few portal VFX tutorials, but most of them are more focused on Niagara particles or gameplay portals. What I’m still struggling with is mainly the material/shader structure itself. Right now, my biggest issue is that the portal still feels too…
over due update(back in the usa). Switched ue version to an older one, because my landscape mat was just not working or bugging out constantly. anyway, here are some palms i am trying to get to a place i like. the palms on the little island arnt staying there, just for the screenshot.thanks everyone who gives feed back.…
I find it helps to place the reference and the model side-by-side, to more easily compare them, like this: It also helps to put the reference behind the model inside your modeling app, then set the model to x-ray or ghost style rendering, kind of like this:
Hello! First time posting here, so here is an environment I made not too long ago. It's a viking village that I made in Unreal Engine 4. Anyways here is a link to my Artstation as well, https://www.artstation.com/artwork/APkkq
Hi everyone!!This week I’ve been working on texturing the backpack. I’ve gone through the different stages: primary materials, secondary materials, details, and finally, wear and tear.I also did a quick test to see how it would look in an environment.There’s still work to be done, though.I hope you like it!!
Yes! That was something I hadn't gotten to yet lol, but I like the mock-up you did. Here's how the hair looks now, just gotta finish off the rest of the hair and I think I'll be ready to start taking some beauty shots this weekend Unless you have any other bits of feedback? I appreciate what you've given me so far