[ QUOTE ] I'd do some final minor tweaks, and then start painting if I were you. [/ QUOTE ] I *really* wouldn't do that If I were you coldwolf. This is far from being a good UV layout. I will stress strongly what Rick and MoP are driving at. By having so many UV chunks at angles you are *seriously* degrading the potential…
whats viewport canvas? Btw It turned out that the choppy results I had in mudbox where du to an overlapping seams in the uvmap ... I redid the uvmap and I could get seamless results , tough my problem with it is may be because I do not know the tool very well ... whenever I paint on the surface the fallof distance between…
I prefer Wings3d Uving because its for the most part simple and straightforward. Even if I do use those other packages I'm always going to use Wings3d as long as it keeps working. The UV gets fuzzy because you'll notice if you select and move any of the islands the wireframe is behind it. Thats basically the texture that…
[ QUOTE ] My question is why is it that the neck has so much more pixel density than the face? Thats no good... [/ QUOTE ] This is a pretty basic problem with UVmapping in general. You want seams in the most unimportant areas of the mesh, yet on the UVmap they'll be on the 'outside' therefore getting the most UV space. One…
SuperVillain Studios is looking for artists as we ramp up on production for two original titles! If hanging out with fun people making fun games sounds appealing at all, submit your resume and samples of your work to cglenn@svsgames.com Character Animator Requirements: - Ideal candidates have a keen understanding of the…
There would be an another way, called tri-planar mapping. Its available in the Unreal engine material editor, and its a material function called "world aligned texture". But this would increase shader complexity so I'd rather recommend making good uvmap and let that do the job. What I would do to get consistent pixel…
Greetings! I'm completely new to game modeling and in order to motivate me I've decided to make a thread about it. Hopefully this thread will be like a journal for my models and maybe get some feedback and maybe get some questions answered. I'll try to get one model done a day. Let's get into it! Item Chest: This will be a…
Hey guys! I want to share with you my latest project and I hope you like it :) Please check out the Artstation project link https://www.artstation.com/artwork/b4Awm By the way, I had the opportunity to write an article for 80.lv and detailed the whole production 80.lv Article…
I was hoping that you guys could help a ZBrush newbie out with some advice. I just started to play around with the software and some of the information I filtered out of various tutorials got me slightly confused. 1. Modelling the Low poly mesh for an ingame object (in 3dsmax) before importing it into ZBrush to create the…