Hi, I'm having a weird problem with Max. Yesterday I rendered normal maps and AO maps without any trouble and now that I try to do the same thing, RTT wont work - when I press Render, it claims on the status bar that "Texture baking completed" instantly and of course nothing is actually baked. Any idea what causes this and…
*From Gamasutra* Rumors of a potential takeover bid for Ubisoft by Electronic Arts have abounded since EA's purchase of 20% of Ubisoft stock, with some unlikely parties allegedly stepping in to forestall a possible merger. *end* Anybody see this one? I don't think they'll stop until they rule the world.
http://googleblog.blogspot.com/2010/03/new-approach-to-china-update.html CDT approves. "If China blocks access, it will finally make clear to the Chinese people who is pulling the levers of censorship in the country." Should get interesting. :thumbup:
Rather unsurprisingly, after the CEO chatted a load of shit, Nvidia have confirmed it's just doing the usual slop AI generation on top of the rendered image. https://www.youtube.com/watch?v=D0EM1vKt36s Not that that wasn't obvious to anyone with eyes, but you know, they were lying calling it "generative control at the…
Alright so I use Maya 6.0, and use the transfer surface information plugin...and it was working fine up until I tried it tonight...now when I try to normal map, it outputs image files that are just grey! Anyone know what may cause this?
http://www.pbs.org/wgbh/pages/frontline/view/ Alot of profound shit. PBS seems more Fair and Balanced then any crap I've seen on advertisement supported television. Watch the latest Frontline videos, if you're still planning on voting....OK, it's only limited to 50 states as opposed to a world.
Can anyone clarify how companies like CyberConnect2 and Arc System Works keep their normal edited meshes looking so clean even with skeletal and morph target deforms in UE4? I get clean normals for deforms in blender by using a proxy mesh to copy normals from. Is this possible in UE4?
Looking good so far I'd brighten up the red wood texture and brighten your scene in general the quidditch store is supposed to be a happy place so brightening it up will help with that. I'd also add in another door for another shop to the left or right doesn't have to be much detail it will just stop it from having a big…