To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
maybe we need individual threads - stickies - for each 'stage' and if ur stuck at that stage reallll bad then u can post in those stickies with a 'help me please' post. eg: low res; high res; baking; texturing; compositing; as different stickies that way, the brilliant texture artist who wants to help can really focus on…
I'm honestly not sure what you're aiming for (to me gradient texturing suggests the use of lookup tables and shaping curves) but... if you want it to look like a bunch of floor tiles it sort of already does - using a box shaped gradient would make it look more tiley if you want it to not look like a load of floor tiles…
Any of you guys know if theres a hotkey i can bind that lets me jump past all the modifiers in the stack and go right to "Editable Poly"? By default MAX selects the highest item in the stack and i find myself having to manually select edit poly in the right hand menu when I have something like symmetry applied over top.…
Hey guys. I hope some of you can help me out with a problem I've encountered recently and can't find a solution to it anywhere. I found a great tip where one exports fibermesh into Maya and extrudes them into planes to basically make your life easier when making hair for characters, problem in when I imported the planes in…
I was experimenting with making lowpoly assets on one UV map using stacking and because you cant use baking on stacked meshes in painter ( at least i dont know way, well beside adding UV-s later, i make short Tutorial /my Experience modeling my one pic i found on net old Pannonia house around 7100 quads (no interior) i…
If it's just a thing with the Android build, I'll drop it and move on for now , but was maybe hoping it was something stupid I was missing in the manual. Here's the scene with no effects : With Post Processing Stack enabled ( V2 - the one on GitHub now ) - I get what I presume would be the mask for the non-blurred area,…
I would recommend picking either characters or environments and sticking with such, since it will take a lot of time and work to continue to get better at one, let alone both. The rock sculpts in front of the fountain building are weak needing another level of definition and detail, while the building behind doesn't look…
I want to change the position of FFD4 modifiers on multiple objects to the bottom of the modifier stack. I know I can add a new modifier at the bottom of the stack and delete the old modifier with Maxscript. This is also how 3dsmax does it when dragging the modifier to the bottom of the stack for each object individually.…