I am very proud to share with you my latest creation: a futuristic bullpup SMG in 3D! I never liked firearms very much, but I’m loving modeling them. The bullpup design, which puts the magazine behind the trigger, caught my attention for reducing the length of the weapon without sacrificing the barrel size. I wanted to…
Hi i'm a junior Texture Artist and I need feedback for my works. For more material: https://www.artstation.com/andrebray Chainmail Material Here is a chainmail material created with Substance Designer. For more detail: https://www.artstation.com/artwork/8Yk5x Brick Material with variation Here is a brick material created…
I'm still new to these forums, but I figured I'd actually start posting things :) I'll have a speed modeling video up later this afternoon showing the general process I took for creating the geometry of the helmet with only one reference image. ~time for modeling and texturing: 6 hours. Modeled in Maya and painted textures…
I'm curious. Why is no one doing this ? People talk all the time about making the resume pops. And considering how some hiring ppl don't spend more than a few secs on it. And how kickass portfolio is more important than a degree or name of college you went to. Why isn't the kickass portfolio piece on the resume ? Apart…
Hello Fellow polycount members, this is my first time posting my work. I made this high poly sniper to try my skills in max since i worked in maya for 1.5 years. and a friend recommended to try max aswell, as a result i created this. I'm still learning hard surface modeling and how to get better at rendering with v-ray.…
Hey guys I work for a small games company that is building a metaverse. We have sold 100'000 plots of land just over a year ago and soon we will release our builder tool that will let users create what they like to deploy on their land. I am looking for 3D assets to show off (these can be pre-built or you can build them…
Hi all, first time posting here! I'm a third-year game art student at Media Design School (Bachelor's of Creative technologies) I'm aiming to get into environment art for games. This is an atmospheric brutalism project I'm working on in class for my end-of-course architecture assignment. Really need to spend a bit more…
Hello Polycount, We wish everyones good health and prosperity. We are going to start here our art display for all industry professionals. It will help us to improve our work along with the sharing of industry updates. PrismArt Productions is a India based team with more then 100 people of work force. We work for…
Hello everyone ! To my shame I haven`t been too active on polycount as of late ... but I thought that I might change that now and share my final Retrogasm competition entry. It was such a blast to work on this piece, and having that sprite kept me in check and didn`t let me drift into countless iterations without purpose.…
We figured it was high time the site got a new banner to add to the rotation of awesome artwork up there. Since the balance seems somewhat tipped towards environment work at the moment, FirstKeeper has timed her latest artwork perfectly, with a lovely stylish rendition of Blizzard's "Sylvanas Windrunner" character from…