Hey, I've been using this script for the last couple days, rendering everything straight out of the viewport. It's really pretty cool, so fast for iteration! The script is working great, except I can't get it to load settings that I've saved off... I have to manually re-adjust every time I launch the script again. Not a…
Hey everyone! Thanks in advance for your help. Doing my first photogrammetry scan of a rock. What if my control points do not capture all camera angles? Do I have to keep adding more control points until it encapsulates every jpg and mask? I have a total of 110 images for top and bottom. Only about 20 of the images are…
Hey guys. I've been noodling with this project for some time. It's still in the ideation phase and I'm changing stuff as I go. As you might have guessed, this is an Overwatch style character. It's planned as an african female hero, the original idea came from the african anti-poaching units, that are basically armed…
Finally finished! Check it out here: https://www.artstation.com/artwork/nQPDR9 Hello Polycount! I spend so much time lurking here it's about time I actually do some work! I sketched up a character a few weeks ago and actually really liked her so I want to now take this character and turn her into a 3D model. I'm still new…
Hey guys, I'm available again for new projects Work with maya, Zbrush, Substance Painter. get in touch! instagram.com/bakecg / https://www.artstation.com/bakecg few examples
Hey! This is indeed a useful skill, and we do have lots of resources to help explain it (and many experienced artists here who do it!). An atlas is one way to do this kind of workflow, where all the UVs are contained within the 0,1 uv space. You can mirror and stack UVs to reuse space, for example to UV both left and right…
Great day out at my home track for Friday's FP1 - FP2 sessions, 2026 Formula One season opener and must say that these new cars have slimmed down a bit since the FIA regulation changes were promulgated last year so quite a few teething problems teams have yet to sort out but hey from yer average petrol head's POV very very…
Sorry, we are no longer accepting applications for this role. _______________________________ Hey there. We're Feel Free Games, the indie team behind Luma Island. Our next game will be very different but we can’t reveal what it’s about in public yet. To help bring it to life in Unity, we're looking for a super talented VFX…