Hi! I think mainly you can improve the construction/anatomy, in particular the ball of the hand. Did you make use references? Most obvious and quickest thing you can do is look at your own hands to make observations. While modeling/sculpting I recommend to have a collection of (anatomical) references on the side, maybe…
Hey CSmi, It's getting there. I think there still are some poly-distribution issues. In this latest screen, the big barrels probably don't need that many faces, you could probably afford to lose a bit of that. It's almost as if the barrels of the gun are made for a high poly mesh, and the rest of the gun, such as the…
Hello, polycount! I'm trying to learn some more rigging techniques and was wondering how to rig a person holding a two-handed weapon. I don't mean rig a person in general, but what kind of a setup to use on the hands for a nice-to-use and robust two-handed wielding. For rifles, I imagine IK on the arms to follow the gun…
Hey everyone so I use a cintiq as my main display with a secondary monitor on the desk as well. I've not been able to find a long lasting and comfortable solution for placement and use of my cintiq as a lefty. I was wondering if you any of you fellow lefties could help me out with some ideas on desk arrangement that you've…
In high school I broke my left hand (dominate hand) and started using my right hand for writing, I didn't have it a cast long enough to get very good at drawing, although when I started getting into digital art I wished I had kept up with the switch to right handed-ness. Keyboard shortcuts and everything computer-esk is…
Hey there, I recently took part in a 'just-for-fun' art challenge on Twitter set by @JagexAoB, which was to model and texture an elemental water sword based on a piece of winning concept art from stage one. As you may have already noticed from the Twitter handle, this was a RuneScape related challenge, which is also one of…
Cool concepts and cool to see you still at it. One thing you were concerned about and that no one seemed to mention is extra verts due to splitting faces apart for uv mapping/tiling. It's a legitimate concern, something you should keep in mind. (try not to split in the middle of smoothing groups) But in this case it…
@ohne thank you! just keep practicing :) That hand took me longer than I would ever admit haha :smiley: It was more or less the first hand I sculpted (did an anatomy course though) so it looked pretty bad in the beginning. It went like that for me: Sculpt hand --> realize how bad it looks -->learn more anatomy of hands, do…