Hey there,
I recently took part in a 'just-for-fun' art challenge on Twitter set by
@JagexAoB, which was to model and texture an elemental water sword based on a piece of winning concept art from stage one. As you may have already noticed from the Twitter handle, this was a RuneScape related challenge, which is also one of my favourite MMO's.
I'm looking for critique, and guidance, be as critical and harsh as you can be

If you know of any good learning sources/material for this sort of style throw them my way, or if you know of any good brush packages for Photoshop that you recommend I'd love to give things a try

This piece is the first time I attempted any sort of hand-painted textures.


More screenshots of the sword can be found here, along with all of the textures:
https://www.artstation.com/artwork/X6y2DShortly after, I grew fond of the painterly style and want to progress and develop my skill set in this area, so I decided to create another low-poly asset:

Again more shots can be found here:
https://www.artstation.com/artwork/oV2XmThank you,
Michael Pearson.
Replies
With this sword, I think it would actually benefit from a little more shader work, using opacity and refraction elements of the Marmoset shader to get to look like transparent water a lot more than this solid object you have right now. Have you played around with those?
Yeah, I was trying to keep to a similar colour palette to what is frequently used within RuneScape for the majority of their water-based stuff.
Still pretty new to using Marmoset (second trial right now) so haven't really played around with the opacity/refraction much, so I shall have a little look into those