Hi all, i have re-registered my self in the forum I introduce myself with my work of those 2 past months. Some people may remember me, i participated in a comp over here . Well, most of them were created with the intention to do a normal map model, but due to lazyness i always finished modelling a new one, designs of my…
There seems to be a lot about the details ( C-shaped connector.. so he looses the shoulder pas in battle or does his shoulder "carry" a a secret).. but about what for example his skin ? Is it more soft or somekind of hard and "crusty" (later in the callout it's only... grey.. so i guess "soft").. his hand seems to be only…
I'm looking for anything (mainly unusual techniques, tricks, art directions) that could make it easier to make a large number of models quickly, without them looking entirely terrible. Realism or high detail is definitely not a priority for me, so I would much rather focus on a strong stylized look. This is for a personal…
I have a class assignment where I need to take 3 panoramic shots [which is easy to do really] and then use PS photomerge to stitch them together. I was following this tut, http://www.photoshopessentials.com/photo-effects/panorama/ and it's fine but when I click OK on STEP 4 to let it stitch them nothing happens. PS doesn't…
Hey guys, i am currently using May 2016 and i was just wondering if there is a faster way to add holes in my high poly mesh. Usually i use boleans and and then fix each vertex to avoid artifacts in normal maps. But the workflow is too long :disappointed: I want to have it in my mesh so i could bake AO :smile: I used to use…
Hey guys. I've been messing around with the sss skin shader and have a problem, I can get my skin looking how I want it but when I try to render to texture I get black unwrapped to my uvs. I have 3 spotlights on the model. Any idea why it would come out black and how I can get it to render the skin properly? I am trying to…
I cannot say I am an expert at this thing but I will try my best to provide suggestion! These may be super long, and may sound tedious but it is mainly fiddling with dopesheet, graph editor and particle editor, so please don't feel stressed and have fun! You may consider this as a checklist and general rule to follow also.…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
Is there a working merging/boolean script or function in 3ds max or any other program that allows to combine open lowpoly meshes? When I build the lowpoly for hardsurface hp-objects I end up with lots of intersecting boxes and stuff which I want to merge into one big mesh. For now I cut along the intersection an edge for…
Hello, I'm Fabian Parente, an itinerant illustrator. I offer solutions in character design, background design, Concept Art and illustration. I would love to work with you on your project. Please take a look at my portfolio for examples of my work: https://parente.artstation.com/ If you have any queries, feel free to…