Working with 3D renditions for the concept process; Crystal Dynamics has released a making-of video for the new look of Lara Croft, seen on a Game Informer magazine. Check out this making-of video for a new Lara Croft by Crystal Dyanmics, seen on a Game Informer cover. It's nice to see a brief rundown of the process;…
Looks pretty good but its a bit hard to tell since hes only lit from the back. I think you could light the front to better show off the textures. I think the crystals on his arms came out nicely but the transition from crystals to his shoulder could be improved. if you either add some crystal shapes to his base mesh or…
Sup polycounters - here is some of the character work I did for Tomb Raider Anniversary Edition. You may recognize some of the likenesses from the very first version of the game (1994) The character concepts were done by Crystal Dynamics/Eidos. The modeling and texturing were done by myself... It was a fun project to work…
Hello guys, update on how the UI is going to look: I think it's pretty self explanatory, maybe the difference is that there will be constant switching between characters so that will be visualized in the bottom left corner. Design of the GUI is as minimalistic as it can be (while staying readable) . Potion icon is will be…
Hello Kano, really nice stylized asset; I especially like the wood rendering. If I had to crit any of it; the details are pretty evenly spread out on the whole asset making the viewer struggle to know where to look. Focus on a/b/c area of focus, supporting visual, arc to lead back to main. I'd get rid of the blue detail at…
I guess I should say something since I work at one of the studios owned by Eidos (Crystal Dynamics). That article seems to paint a grim picture, but really, things aren't so bad on the development side. There's been talks of an eidos buyout for almost a year now. It sucks that this stuff has gone on for so long, but it…
Going to try to flex my graphic design muscles here: Rules of thumb you should abide by generally: Logos should not be using mroe than two fonts, and ideally should only be using one. Crystals are the highest value, and brightest hue, of the logo and immediately distracts my attention. Either incorporate somehow into the…
Finally time for an update! I've been pretty busy over the last few months, so any time working on this project couldn't be written up, but now I have some time, so here's my (admittedly pretty lame) progress! I've worked on the basic concept for my effect, it goes as follows: 1. The first player/sphere? fires up a…
Working on my TOMB RAIDER art dump, here is the 4 main levels I worked on with the HUB team. The core hub team is around 7 different people; artists and designers. Total of 3 artists. Soon ill post all the stuff on a polycount thread for you all to enjoy. It was awesome working on this game the people at Crystal are…
Very work in progress preview of the Reality Chambers, having this kind of alien crystal style - hard to get a good screenshot took so long getting a crystal material, at the start I was full on SSS and refraction and whatnot but render times were through the roof The floor is still very empty but its not the best…