Hey guys. This is my first attempt at an asset like this. I've never done a vehicle, or anything this complex and of such a high poly count before. That said, I am totally open to some feedback. Critique is welcome, especially if it's something I can use to improve. My assignment for class was to take a vehicle and add an…
Like the cinematics from "Blur" or "Blizzard. Do they stick it with deformers on the skin? Also I would like to know if they make the eyeball complete sphere? I know in game characters they do.
Hi Everyone, Here is a cinematic I made of a Kerchu Tractor from the Ratchet and Clank universe, I have no affiliation with Insomniac Games. I was inspired by their game and wanted to recreate this cool enemy. I made everything in the scene including, rigging and animating. Hope to hear some great feedback. Thanks. [ame="…
Hey Polycounters! Here is some of the work I've done on Need for Speed: Payback as cinematic Lighting Artist. There is even more on the artstation page. <3 Artstation: https://www.artstation.com/artwork/8lkQaw <span class="post-color-red"></span> There is even more on the artstation page. Artstation:…
https://youtu.be/mUfOIvlC6Eo Clearly the art team took what seems to be layers and transition them in a way that weaves a story. I'm curious to know the programs that may have been utilized in the making of their more recent legion teaser cinematics. Photoshop is obviously one of them but would anyone have any insight into…
So I've decided about a year back that I wanted to dissect the World of Warcraft cinematics, and just generally learn how Blizzard works, that's the style I admire, that's the style I want to learn from, what I wouldn't give to be in a room with one of these artists, just for a few minutes. Let alone work with such…
Hi Everyone! We’re currently looking for an animator to create cinematics/trailers for our upcoming horror title within unreal engine 5. If you feel you could be a good fit, please send your portfolio to hello@weforgestudio.com Cheers, Jay. Weforge Studio - Sydney, Australia.
Excellent cinematic. One thing that I don't get though(I'm a big fan of Blur and their work) is some of the fluid sims(smoke) seems low res and rushed with banding??? Usually I can spot a Blur cinematic by their really awesome fluid sims that got this nice "smoothness" to them. The best example is the smoke comming from…
Its really gnar lookn! But honestly.....There story telling falls short by comparison to blizzards cinematics. Cmon, these dont hold anything on some that came from warcraft 3. Again, before i get stabbed in a back alley....This is an amazing cinematic....But its something i can watch and go ooooo ahhhhh, then walk away…
Hi there! I'm a Cinematic Artist looking for offsite freelance work. My specialities are characters and hard-surface mechanical stuff but I'm also down for environment work. I do both the modeling and texturing. If you need any concept design work done I'm also down for that kind of work. My first game I have worked on was…