Hi there!
I'm a Cinematic Artist looking for offsite freelance work. My specialities are characters and hard-surface mechanical stuff but I'm also down for environment work. I do both the modeling and texturing.
If you need any concept design work done I'm also down for that kind of work.
My first game I have worked on was Remedy Entertainment's Quantum Break and my role was a Character Artist Intern there.
Portfolio:
http://www.aleksikoivisto.com
LinkedIn:
fi.linkedin.com/pub/aleksi-koivisto/93/463/b09/
Sincerely, Aleksi Koivisto
Replies
[FONT="] 3D character modeling/texturing artist needed [/FONT]
[FONT="] [/FONT]
[FONT="]We are looking for a capable modeling artist to work with our team on a 3D animated series project. Long term job offer, quality and professionalism required.[/FONT]
[FONT="] [/FONT]
[FONT="]Skills required:[/FONT]
[FONT="]- 3D organic and/or hard-surface modeling/sculpting[/FONT]
[FONT="]- retopology for animation[/FONT]
[FONT="]- uv mapping / texture painting[/FONT]
[FONT="]Knowledge of either ZBrush, Mudbox or similar as mandatory. Maya knowledge not necessary but considered a plus.[/FONT]
[FONT="] [/FONT]
[FONT="]Work conditions:[/FONT]
[FONT="]- Freelance, task based employment[/FONT]
[FONT="]- Signed NDA as mandatory[/FONT]
[FONT="]- Paypal payments[/FONT]
[FONT="] [/FONT]
[FONT="]What we need:[/FONT]
[FONT="]- At least one example image of a finished 3D character, sculpted, textured and wireframe. Vehicle examples, props or anything similar also a plus.[/FONT]
[FONT="]- CV and portfolio link[/FONT][FONT="][/FONT]
[FONT="]- Expected day rate or cost estimate on shown examples.[/FONT]
[FONT="]Send your information and examples, as noted, to:[/FONT] intotheparagon@gmail.com