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Freelance Cinematic Artist looking for work

edgeflow
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edgeflow polycounter lvl 3
Hi there!

I'm a Cinematic Artist looking for offsite freelance work. My specialities are characters and hard-surface mechanical stuff but I'm also down for environment work. I do both the modeling and texturing.

If you need any concept design work done I'm also down for that kind of work.

My first game I have worked on was Remedy Entertainment's Quantum Break and my role was a Character Artist Intern there.

Portfolio: http://www.aleksikoivisto.com
LinkedIn: fi.linkedin.com/pub/aleksi-koivisto/93/463/b09/

Sincerely, Aleksi Koivisto

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  • paragonstaff
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    awesome :

    [FONT=&quot] 3D character modeling/texturing artist needed [/FONT]
    [FONT=&quot] [/FONT]
    [FONT=&quot]We are looking for a capable modeling artist to work with our team on a 3D animated series project. Long term job offer, quality and professionalism required.[/FONT]
    [FONT=&quot] [/FONT]
    [FONT=&quot]Skills required:[/FONT]
    [FONT=&quot]- 3D organic and/or hard-surface modeling/sculpting[/FONT]
    [FONT=&quot]- retopology for animation[/FONT]
    [FONT=&quot]- uv mapping / texture painting[/FONT]
    [FONT=&quot]Knowledge of either ZBrush, Mudbox or similar as mandatory. Maya knowledge not necessary but considered a plus.[/FONT]
    [FONT=&quot] [/FONT]
    [FONT=&quot]Work conditions:[/FONT]
    [FONT=&quot]- Freelance, task based employment[/FONT]
    [FONT=&quot]- Signed NDA as mandatory[/FONT]
    [FONT=&quot]- Paypal payments[/FONT]
    [FONT=&quot] [/FONT]
    [FONT=&quot]What we need:[/FONT]
    [FONT=&quot]- At least one example image of a finished 3D character, sculpted, textured and wireframe. Vehicle examples, props or anything similar also a plus.[/FONT]
    [FONT=&quot]- CV and portfolio link[/FONT][FONT=&quot][/FONT]
    [FONT=&quot]- Expected day rate or cost estimate on shown examples.[/FONT]



    [FONT=&quot]Send your information and examples, as noted, to:[/FONT] intotheparagon@gmail.com
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