This ship was done for the game "X rebirth" (shipped 2013). Its an medium sized ship, which always caughs you off guard when fighting it. Modeling/texturing/design/setup done by me. Textures by Egosoft. A bit under 5000 tris. 2 Atlas textures were used and one tile able pattern for the "shell". Modeling & texturing in…
Hello, so i was listing the supported software that we MAC folks have to work around and i came to the same conclusion i already had in the past. There is basically no alternatives for xNormal. It doesn't surprise me since its the King of the normals in the industry. So i would like to know from you fellow os x users which…
Already some years I work with vertex color under Maya and it will create shit render with the x-ray mode in the viewport. I would like to know if there is a solution about it or I have to create a patch detecting if there is vertex color and I switch on the vertex color transparency. Let me know.... Thanks! :)
It is my first post here and and I hope I will describe it as good as possible. We use custom programmed engine. It needs 3d max exported .X file. The skin is ok and the animations are ok. I was asked to reduce the size of the character. So I turn it into 3d max charater object and scale it. After this delete the character…
Hi! Currently I have a job, where the client said that he will need the models in STP or IGS or in X-T (?!) file format to be able to "print out" them as injection moulding tool. My question is, how could I convert the models to one of these file formats? I work with Max and Zbrush, but they don't have option to export in…
Here is the final prop in the series. I always knew I would do the X capsule and wanted to build up to it after doing a few simpler ones first. I'm still open for crits if you have them. Either way ...thanks! Here is the final portfolio page: https://www.artstation.com/artwork/megaman-x-capsule
hi guys, I'm realatevely new in 3D but I want share this project to obtain some good hint. I'm from Italy and I want to apologize fot the bad English :poly127: . I'm working on a x-wing with 3dsmax. Actually I can't find really good images for reference and I couldn't really figure out the way to model the hull of this…
I was wondering whenever i try bake my maps is there anyway to bake a tagent based normal and an object based normal at the same time using transfer maps? or do i have to go through baking object by object as tangent then re go through every object after changing maya from open gl or direct x if thats even possible?
Hey guys! I'm kind of new to mudbox and was wondering if there's a mode like in 3D Studio Max where you can make a mesh transparent/see-through/x-ray mode whatever you want to call it. I tried searching but couldn't find anything on it. I feel like the answer is going to be something really obvious but I really can't find…
I decided to join the Retrogasm this year too. Last year I made Garnet from Final Fantasy IX. This year I'll try to make Lulu from Final Fantasy X. I started combining 2 basemesh I ha on my pc and tweaking the proportions. I'll keep refining proportions and try yo have a likeness before starting to add clothes and increase…