This ship was done for the game "X rebirth" (shipped 2013).
Its an medium sized ship, which always caughs you off guard when fighting it.
Modeling/texturing/design/setup done by me.
Textures by Egosoft.
A bit under 5000 tris.
2 Atlas textures were used and one tile able pattern for the "shell".
Modeling & texturing in Blender. Setup for in game usage done in 3dsMax.
Beautyshots done in Blender (Cycles).
The asset can also be found on Artstation.
https://www.artstation.com/artwork/OBz2w
Replies
The drone and wireframes can be seen on Artstation.
https://www.artstation.com/artwork/V4Q68
Modeling/texturing/design/setup done by me.
Textures by Egosoft.
5174 tris.
2 Atlas textures were used and one tile able pattern for the "shell". Modeling & texturing in Blender. Setup for in game usage done in 3dsMax.
Beautyshots done in Blender (Cycles).
The last of the bunch
A mothership i did for the title "X Rebirth" (released 2013).
Ingame this asset is about 6km long and is the strongest ship in the game universe.
More images can be found on artstation:
https://www.artstation.com/artwork/rd88e
Modeling/texturing/setup done by me.
Concept by Alexander Preuss.
https://www.artstation.com/artwork/xKwO
Textures by Egosoft an me.
A bit below 300 000 tris.
15 atlas textures were used.
Modeling & texturing in Blender. Setup for in game usage done in 3dsMax.
Beautyshots done in Blender (Cycles).