-Personal Project-I'm very excited to share my latest project – an environment inspired by regions of Southeast Asia. This project came with many challenges, and everything you see was created entirely by me from scratch, without using any pre-made assets… yes, that means no Megascans assets were used! The project took 17…
Hello, I started this project originally a year ago when I decided I want to learn Blender. However soon after the proto / whitebox stage I gave up on the project and its been almost a year on hold now. I picked the project up again and thought I create a post of the progress here on polycount hoping this would force me to…
Hey everyone, I recently started going over condensing my future projects for learning environment art. Learning from my previous project I was a little 'too' ambitious, especially for starting out and never making an environment before. Though through that frustration I learned a lot and screw it, if there is no struggle…
I have an issue with Substrate where anything over the fogged (rough) glass has artifacts around them. Like a glow and the area around doesn't have the rough glass. The more rough the glass surface is, the more the artifacts become larger. Went through a lot of settings and didn't have any luck. Anyone encounter this…
Howdy! I've been working on this UE5 scene on and off while learning Substance Designer, and finally got it to a state that I feel comfortable to ask feedback. I am relatively new to environment art and this time I decided to use exsisting concept instead of making my own. So, the scene is loosely based on the concept by…
Hi, I'm David Choi, and I am working on a UE5 third-person adventure game and we are currently working on a white box vertical slice. We are in need of a talented character artist that can take our default metahuman and make a good version of our concept art of the main character. We are a team of three so far and if you…
Abbey of Saint Gall realtime model Lowpoly and higpoly - Blender Baking and Texturing - Substance Painter 2 texture sets 2048x2048 Render - UE5 with Lumen https://www.artstation.com/artwork/zO3AQq
Been working on this gas station environment in my spare time for a few months now. I've posted a few threads regarding this project already so I decided to make this one to condense everything. Here is my progress so far: Originally I only wanted to model a prop for fun since I haven't worked in 3d for a good while.…