Been a while since I posted here, but I'm finally working on a new piece! Doing this for the Retrogasm Art Competition going on right now (on Facebook). Here's the original MP2 concept: Since the concept is pretty vague in some areas, I'm using it more for inspiration than trying to translate it exactly. And, I'm just…
hello! I'm beginning a new project to enter into the Retrogasm competition, rub by Hazardous and his associates. I have chosen to create Sephiroth, one of my all time favorite characters from one of my favorite games. Presenting... I would love to have constant feedback as I'm going so that I can create the best possible…
Though I didn't have time to enter the 2018 Retrogasm competition, it got me thinking about retro characters that would interesting to model. I thought it would be fun to create a re-imaging of the old 1992 Prince of Persia: Shadow and Flame main character as the Princess of Persia. I'll be doing my own spin on this design…
I'm participating in the Retrogasm contest and I've decide to do a "remastered" version of Duke Nukem. I thought this contest might be a good oportunity to make a character (I'm more of a hard-surface guy) and try to improve my organic modeling/texturing skills. I don't have much time to work on it but since the deadline…
Hey thanks for the comment, much appreciated! It was my first time messing around in xgen and I didn't know the types of hair textures to make. I think I have a slightly better understanding after this project and will try messing around with that next time! Hope to see one of your projects soon, I think you could learn a…
I'm not sure what exact technique you're using for textures, but it looks like you have your AO set as a multiply layer. This is okay, but it's not going to give you the nice saturated shadows that LoL has. Multiplying AO on your texture is just going to lead to dirty looking shadows as opposed to nice color gradients. I'd…
This is Farah, from Prince of Persia Sands of Time. I started this character as my submission for Retrogasm 2019, and decided to take it further after the contest ended. I was aiming for a Blizzard/Overwatch-style look, and I wanted take the time to develop a stylized texturing and presentation workflow for my real-time…
Here's my take on Shana from the PS1 RPG: The Legend of Dragoon. This originally was supposed to be created for the Retrogasm 2018 Art Competition but i wasn't able to complete it on time so i figured I'd just take my time with it and make it look great instead of rush it and have the quality drop. I originally wanted to…
Hi Polycount! It's been a while. I have been hard at work with a programmer, working on a small demo remake of the original Digimon World game on PS1. Of course, as there are only two of us (plus a musician), we can't possibly hope to make the entire game. As such, we are only recreating a tiny portion of it. This project…
Direct Artstation Link: https://www.artstation.com/artwork/3BVE2 Portfolio Link: https://www.artstation.com/artist/coreyhill Hi Guys! I am so so happy to present my latest work to you guys based around Dontnod’s gorgeous and inspiring game Life is Strange. My goal was to both study how they did layout design for their…